Displaying 10 of 545 results for "Ian M Hamilton" clear search
I am part of the Participatory Systems initiative at the Delft University of Technology. I’m currently working on my PhD project, which concerns the role of local information and stories to empower and engage citizens in their neighbourhoods. I study and use playful and creative approaches to enable the participation of children, youngsters, and adults in my research. My research interests are in research through design, citizen engagement, empowerment, and social design.
I research the role of local information and stories to increase citizen engagement in urban environments. Through workshops with citizens (children, youngsters and adults), I identify which approaches are suitable to increase engagement through local stories and storytelling. My thesis works towards a toolkit and framework which showcases possible neighbourhoud interventions, presents design guidelines, and discusses trade-offs. The research builds on workshops and projects done in The Hague and Rotterdam.
My research interests stand between natural resource management and ecological economics. The aim of my PhD project responds to the increasing demand for cross-disciplinary agent-based models that examine the disjunction between economic growth and more sustainable use of natural resources.
My research attempts to test the effectiveness of different governance and economic frameworks on managing natural resources sustainably at both regional and national levels. The goal is to simulate how communities and institutions manage the commons in complex socio-ecological systems through several case-studies, e.g. rainforest management in Australia. It is hoped that the models will highlight which combination of variables lead to positive trends in both economic and environmental indicators, which could stimulate more sustainable practices by governments, private sectors and civil society.
I received my BSc, MSc, and PhD from the University of Nottingham. My PhD focuses on the Agent-Based Modelling and Simulation (ABMS) of Public Goods Game (PGG) in Economics. In my thesis, a development framework was developed using software-engineering methods to provide a structured approach to the development process of agent-based social simulations. Also as a case study, the framework was used to design and implement a simulation of PGG in the continuous-time setting which is rarely considered in Economics.
In 2017, I joined international, inter-disciplinary project CASCADE (Calibrated Agent Simulations for Combined Analysis of Drinking Etiologies) to further pursue my research interest in strategic modelling and simulation of human-centred complex systems. CASCADE, funded by the US National Institutes of Health (NIH), aims to develop agent-based models and systems-based models of the UK and US populations for the sequential and linked purposes of testing theories of alcohol use behaviors, predicting population alcohol use patterns, predicting population-level alcohol outcomes and evaluating the impacts of policy interventions on alcohol use patterns and harmful outcomes.
To tackle the scientific challenges proposed by landscape dynamics and cooperation processes, I have developed a research methodology based on field work and companion modelling (ComMod) combined with the formalisation of the observed processes and agents based models.
This approach offers the possibility to understand : spatial, social, cultural and / or economic conditions that take place on territories, and to provide prospective scenarios.
These methods have been applied in various contexts: steep slope vineyards landscapes (2011), water resource management cooperation (2015), vegetation cover in dry climate (2017). The established research networks are still active through sustained collaborations and activities.
My technical expertise grew and evolved through investment in several workgroups: MAPS Team (Modelling Applied to Space Phenomena), OSGeo (president of the OSGeo’s French chapter between 2013 and 2016, member of the OSGeo-international chapter since 2015), various initiatives around modelling, exploration and sensibility analysis of spatial patterns behaviours, and more generally in Free Software communities.
I am interested in the socio-environmental conditions for the emergence of cooperation and mutual aid in social systems and mainly with regard to renewable resources. I consider in this context that Commons are a spatial manifestation of mutual aid.
From a technical point of view, I am very interested in the questions of model exploration (HPC), which led me to integrate the OpenMole community and to contribute to discussions about heuristic exploration.
MY research aims to give artists better 3D references and scene reconstructions which can be directly fed into the creative pipeline. This is motivated by increasing public demand for detailed, complex 3D worlds and the resulting demand this places on world design artists.
This project lookings at developing acquisition and modelling technologies that provide more than just a visual reference: in the context of this project, visual acquisition and reconstruction methods shall be developed that provide richer, three-dimensional references, and that ultimately yield scene reconstructions that can directly be fed into the content creation pipeline. The project will focus on natural environments (as opposed to urban scenes) and may combine multi-spectral imaging, wide-baseline stereo reconstruction and semantic scene analysis to obtain approximate procedural representations of natural scenes.
Adapting Agents on Evolving Networks: An evolutionary game theory approach
Networks Theory, Applied Microeconomics, Industrial Organization and Social Interactions.
PhD student in Computer Science at the University of Newcastle, Australia
Displaying 10 of 545 results for "Ian M Hamilton" clear search