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I am a computational archaeologist with a strong background in humanities and social sciences, specialising in simulating socioecological systems from the past.
My main concern has been to tackle meaningful theoretical questions about human behaviour and social institutions and their role in the biosphere, as documented by history and archaeology. My research focuses specifically on how social behaviour reflects long-term historical processes, especially those concerning food systems in past small-scale societies. Among the aspects investigated are competition for land use between sedentary farmers and mobile herders (Angourakis et al. 2014; 2017), cooperation for food storage (Angourakis et al. 2015), origins of agriculture and domestication of plants (Angourakis et al. 2022), the sustainability of subsistence strategies and resilience to climate change (Angourakis et al. 2020, 2022). He has also been actively involved in advancing data science applications in archaeology, such as multivariate statistics on archaeometric data (Angourakis et al. 2018) and the use of computer vision and machine learning to photographs of human remains (Graham et al. 2020).
As a side, but not less important interest, I had the opportunity to learn about video game development and engage with professionals in Creative Industries. In one collaborative initiative, I was able to combine my know-how in both video games and simulation models (\href{https://doi.org/10.1007/978-3-030-92843-8_15}{Szczepanska et al. 2022}).
Agent Based Modeling (ABM), Agent Based Social System (ABSS), Multi-Agent Systems (MAS), Bayesian learning, Social networks Analysis (SNA), Socio ecological Dynamics.
Interested in IWRM approach, analyzing coupled human-water relationship, Hydrological modelling, Bayesian networks, Agent based modelling
Agent-based modelling of migration decision-making under changing environmental conditions.
I work as a Senior Researcher at the Centre for Modeling Social Systems (CMSS) at the Norwegian Research Centre (NORCE) sinde 2023. Before, I worked as an Expert Research Engineer at the CEA LIST Institute, Paris-Saclay University in France from 2013 to 2023. I hold a PhD in Artificial Intelligence degree from the Paul Sabatier University (France) and a PhD in Computer Engineering degree from the Ege University (Turkey).
I work in the field of complex adaptive systems, specializing in multi-agent systems, simulation, machine learning, collective intelligence, self-organization, and self-adaptation. I am interested in contributing to innovative projects and research in these domains.
My experience spans across multiple large-scale international research projects in areas such as green urban logistics, blockchain for nuclear applications, autonomous robotics systems and simulation of biological neural networks.
Exhaustible natural resources
Fishery resources
Network game theory models
Agent-based models
Modeling, companion modeling, role playing games, serious games, multi-agent systems, agent-oriented simulation, complex systems, water management, artificial intelligence
Agent-based modelling of sustainable residential electricity consumer behaviour
Innovation Networks, University-Industry Links, Management and Policy for Technologies in Emerging Economies (Brazil), Agent-based Simulation.
Eric Kameni holds a Ph.D. in Computer Science option modeling and application from the Radboud University of Nijmegen in the Netherlands, after a Bachelor’s Degree in Computer Science in Application Development and a Diploma in Master’s degree with Thesis in Computer Science on “modeling the diffusion of trust in social networks” at the University of Yaoundé I in Cameroon. My doctoral thesis focused on developing a model-based development approach for designing ICT-based solutions to solve environmental problems (Natural Model based Design in Context (NMDC)).
The particular focus of the research is the development of a spatial and Agent-Based Model to capture the motivations underlying the decision making of the various actors towards the investments in the quality of land and institutions, or other aspects of land use change. Inductive models (GIS and statistical based) can extrapolate existing land use patterns in time but cannot include actors decisions, learning and responses to new phenomena, e.g. new crops or soil conservation techniques. Therefore, more deductive (‘theory-driven’) approaches need to be used to complement the inductive (‘data-driven’) methods for a full grip on transition processes. Agent-Based Modeling is suitable for this work, in view of the number and types of actors (farmer, sedentary and transhumant herders, gender, ethnicity, wealth, local and supra-local) involved in land use and management. NetLogo framework could be use to facilitate modeling because it portray some desirable characteristics (agent based and spatially explicit). The model develop should provide social and anthropological insights in how farmers work and learn.
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