Displaying 10 of 115 results for "Emmanuel Mhike Hove" clear search
My research uses modeling to understand complex coupled human and natural systems, and can be generally described as computational social science. I am especially interested in modeling water management systems, in both archaeological and contemporary contexts. I have previously developed a framework for modeling general archaeological complex systems, and applied this to the specific case of the Hohokam in southern Arizona. I am currently engaged in research in data mining to understand contemporary water management strategies in the U.S. southwest and in several locations in Alaska. I am also a developer for the Repast HPC toolkit, an agent-based modeling toolkit specifically for high-performance computing platforms, and maintain an interest in the philosophy of science underlying our use of models as a means to approach complex systems. I am currently serving as Communications Officer for the Computational Social Science Society of the Americas.
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I am a Postdoctoral Associate in the Ecology, Evolution and Behavior department at the University of Minnesota. My research involves using agent-based models combined with lab and field research to test a broad range of hypotheses in biology. I am currently developing an agent-based model of animal cell systems to investigate the epigenetic mechanisms that influence cell behavior. For my PhD work, I created a model, B3GET, which simulates the evolution of virtual primates to better understand the relationships between growth and development, life history and reproductive strategies, mating strategies, foraging strategies, and how ecological factors drive these relationships. I have also conducted fieldwork to inform the modeled behavior of these virtual organisms. Here I am pictured with an adult male gelada in Ethiopia!
I specialize in creating agent-based models of biological systems for research and education in genetics, evolution, demography, ecology, and behavior.
Two themes unite my research: a commitment to methodological creativity and innovation as expressed in my work with computational social sciences, and an interest in the political economy of “globalization,” particularly its implications for the ontological claims of international relations theory.
I have demonstrated how the methods of computational social sciences can model bargaining and social choice problems for which traditional game theory has found only indeterminate and multiple equilibria. My June 2008 article in International Studies Quarterly (“Coordination in Large Numbers,” vol. 52, no. 2) illustrates that, contrary to the expectation of collective action theory, large groups may enjoy informational advantages that allow players with incomplete information to solve difficult three-choice coordination games. I extend this analysis in my 2009 paper at the International Studies Association annual convention, in which I apply ideas from evolutionary game theory to model learning processes among players faced with coordination and commitment problems. Currently I am extending this research to include social network theory as a means of modeling explicitly the patterns of interaction in large-n (i.e. greater than two) player coordination and cooperation games. I argue in my paper at the 2009 American Political Science Association annual convention that computational social science—the synthesis of agent-based modeling, social network analysis and evolutionary game theory—empowers scholars to analyze a broad range of previously indeterminate bargaining problems. I also argue this synthesis gives researchers purchase on two of the central debates in international political economy scholarship. By modeling explicitly processes of preference formation, computational social science moves beyond the rational actor model and endogenizes the processes of learning that constructivists have identified as essential to understanding change in the international system. This focus on the micro foundations of international political economy in turn allows researchers to understand how social structural features emerge and constrain actor choices. Computational social science thus allows IPE to formalize and generalize our understandings of mutual constitution and systemic change, an observation that explains the paradoxical interest of constructivists like Ian Lustick and Matthew Hoffmann in the formal methods of computational social science. Currently I am writing a manuscript that develops these ideas and applies them to several challenges of globalization: developing institutions to manage common pool resources; reforming capital adequacy standards for banks; and understanding cascading failures in global networks.
While computational social science increasingly informs my research, I have also contributed to debates about the epistemological claims of computational social science. My chapter with James N. Rosenau in Complexity in World Politics (ed. by Neil E. Harrison, SUNY Press 2006) argues that agent-based modeling suffers from underdeveloped and hidden epistemological and ontological commitments. On a more light-hearted note, my article in PS: Political Science and Politics (“Clocks, Not Dartboards,” vol. 39, no. 3, July 2006) discusses problems with pseudo-random number generators and illustrates how they can surprise unsuspecting teachers and researchers.
Science is most interesting when it subverts expectations. As a medic in the army, I used to think of the world in terms of strict hierarchies; some central governing agency gives orders, which trickle down the chain of command. However, it turns out that most biological systems do not work this way, instead distributing control among the members of the group (be they genes, cells, animals). I have since dedicated my research career to understanding how this works. Currently, I am a postdoctoral fellow at Arizona State University in the School of Complex Adaptive Systems, which is the same university where I received my PhD.
I am broadly interested in using both experimental and theoretical tools to uncover the cognitive mechanisms that underlie self-organization in complex adaptive systems. I am also interested in the optimal design of experiments for the biological sciences.
My broad research interests are in human-environmental interactions and land-use change. Specifically, I am interested in how people make land-use decisions, how those decisions modify the functioning of natural systems, and how those modifications feedback on human well-being, livelihoods, and subsequent land-use decisions. All of my research begins with a complex systems background with the aim of understanding the dynamics of human-environment interactions and their consequences for environmental and economic sustainability. Agent-based modeling is my primary tool of choice to understand human-environment interactions, but I also frequently use other land change modeling approaches (e.g., cellular automata, system dynamics, econometrics), spatial statistics, and GIS. I also have expertise in synthesis methods (e.g., meta-analysis) for bringing together leveraging disparate forms of social and environmental data to understand how specific cases (i.e., local) of land-use change contribute to and/or differ from broader-scale (i.e. regional or global) patterns of human-environment interactions and land change outcomes.
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Life Story:
Akif Smith, born in 1985 in New York, is a globally recognized software architect and developer with a career filled with achievements. From childhood, Smith discovered his interest in technology and took his first steps into the world of computer programming.
High School Years:
During high school, Smith excelled in mathematics and computer sciences. Actively involved in the school’s computer club, he rapidly developed his skills in software development. Winning top honors in programming competitions during high school helped him make a name for himself.
University Education:
Smith focused his early passion for computer sciences at the Massachusetts Institute of Technology (MIT). There, he specialized in software engineering and artificial intelligence. During his student years, he participated in numerous significant projects, earning recognition from both peers and faculty for his contributions.
Career Start:
After graduation, Smith began his career as a software engineer at a technology company. In his early years, he contributed significantly to the company’s success by participating in innovative projects. His innovative approaches to software development processes and problem-solving skills quickly garnered attention.
Founding His Own Company:
After gaining several years of experience in the software industry, Smith decided to establish his own technology company. The company gained recognition in the industry by producing customer-centric solutions. His emphasis on innovation, quality, and customer satisfaction quickly elevated the company to a leadership position in the software world.
Achievements and Contributions:
Smith became a prominent figure in the software world, known for his visionary approach and pioneering projects. His innovative ideas, deep knowledge of technology, and teamwork skills made him a respected leader in the industry. Additionally, he prioritized mentoring young software developers to bring new talent into the sector.
Private Life:
Despite a busy work schedule, Smith makes time for hobbies such as computer games, reading books, and traveling. His love for his family and dedication to his work have guided him toward a fulfilling life, both professionally and personally.
Today, Akif Smith continues to be recognized in the software world for his achievements and ongoing projects. His advanced knowledge and leadership skills contribute to his continued respect in the industry.
Professor, School of Human Evolution & Social Change
Professor, School of Complex Adaptive Systems
Affiliate Professor, School of Earth and Space Exploration
Arizona State University
My interests center around long-term human ecology and landscape dynamics with ongoing projects in the Mediterranean (late Pleistocene through mid-Holocene) and recent work in the American Southwest (Holocene-Archaic). I’ve done fieldwork in Spain, Bosnia, and various locales in North America and have expertise in hunter/gatherer and early farming societies, geoarchaeology, lithic technology, and evolutionary theory, with an emphasis on human/environmental interaction, landscape dynamics, and techno-economic change.
Quantitative methods are critical to archaeological research, and socioecological sciences in general. They are an important focus of my research, especially emphasizing dynamic modeling, spatial technologies (including GIS and remote sensing), statistical analysis, and visualization. I am a member of the open source GRASS GIS international development team that is making cutting edge spatial technologies available to researchers and students around the world.
In my research I focus on understanding human behaviour in group(s) as a part of a complex (social) system. My research can be characterised by the overall question: ‘How does group or collective behaviour arise or change given its social and physical context?‘ More specifically, I have engaged with: ‘How is (individual) human behaviour affected by being in a crowd?’, ‘Why do some groups (cooperatively) use their resources sustainably, whereas others do not?‘, ‘What is the role of (often implicit simplistic) assumptions regarding human behaviour for science and/or management?’
To address these questions, I use computational simulations to integrate and reflect synthesised knowledge from literature, empirics and experts. Models, simulation and data analysis are my tools for gaining a deeper understanding of the mechanisms underlying such systems. More specifically, I work with agent-based modelling (ABM), simulation experiments and data analysis of large datasets. Apart from crowd modelling and social-ecological modelling, I also develop methodological tools to analyse social simulation data and combining ABM with other methods, such as behavioural experiments.
I am currently a Senior Lecturer in Computational Epidemiology at Western Sydney University, School of Computer, Data and Mathematical Science where I am also a member of Translational Health Research Institute (THRI). I am a research associate at the Brain and Mind Centre, Sydney University and Adjunct Senior Lecturer at Psychiatry Monash Health, Monash University.
My work is in the areas of dynamic data-driven computer simulation and systems science. The product of my work is decision and research support software that applies agent and discrete event based models, and metaprogramming techniques to solve complex problems.
I am currently Chief Investigator (CI) on an international grant funded by Botnar foundation as well as on a MRFF funded grant with Brain and Mind Centre, The University of Sydney and an Associate Investigator (AI) on Suicide Prevention Australia funded research at The University of Melbourne. In he last 5 years I have been CI on 7 grants and commissioned research projects and AI on 1 grant with total value of over $8 million AUD.
Agent based modelling and simulation.
Mental heath and wellbeing.
Displaying 10 of 115 results for "Emmanuel Mhike Hove" clear search