Computational Model Library

Displaying 10 of 129 results for "Steffen Fürst" clear search

Evolution of cooperative strategies from first principles

Marco Janssen | Published Monday, January 04, 2010 | Last modified Saturday, April 27, 2013

The purpose of this model is to study the evolution of cooperation when agents are endowed with a limited set of receptors, a set of elementary actions and a neural network agents use to make decision

The Mobility Transition Model (MoTMo) is a large scale agent-based model to simulate the private mobility demand in Germany until 2035. Here, we publish a very much reduced version of this model (R-MoTMo) which is designed to demonstrate the basic modelling ideas; the aim is by abstracting from the (empirical, technological, geographical, etc.) details to examine the feed-backs of individual decisions on the socio-technical system.

Peer reviewed MicroAnts 2.5

Diogo Alves | Published Thursday, October 16, 2025

MicroAnts 2.5 is a general-purpose agent-based model designed as a flexible workhorse for simulating ecological and evolutionary dynamics in artificial populations, as well as, potentially, the emergence of political institutions and economic regimes. It builds on and extends Stephen Wright’s original MicroAnts 2.0 by introducing configurable predators, inequality tracking, and other options.
Ant agents are of two tyes/casts and controlled by 16-bit chromosomes encoding traits such as vision, movement, mating thresholds, sensing, and combat strength. Predators (anteaters) operate in static, random, or targeted predatory modes. Ants reproduce, mutate, cooperate, fight, and die based on their traits and interactions. Environmental pressures (poison and predators) and social dynamics (sharing, mating, combat) drive emergent behavior across red and black ant populations.
The model supports insertion of custom agents at runtime, configurable mutation/inversion rates, and exports detailed statistics, including inequality metrics (e.g., Gini coefficients), trait frequencies, predator kills, and lineage data. Intended for rapid testing and educational experimentation, MicroAnts 2.5 serves as a modular base for more complex ecological and social simulations.

Agent-based Simulation of Time Management

Hang Xiong | Published Thursday, March 24, 2016 | Last modified Friday, March 25, 2016

This model simulates how the strategy one manages time affect the well-being that he/she can obtain.

Tutorial Models for ABM in Repast

Dave Murray-Rust | Published Monday, July 20, 2009 | Last modified Saturday, April 27, 2013

First Version

Neminem laedere: Socially damaging behaviours and how to contain them

Nicola Lettieri | Published Wednesday, June 23, 2010 | Last modified Saturday, April 27, 2013

First version of the model “Neminem laedere. Socially damaging behaviours and how to contain them” by Domenico Parisi and Nicola Lettieri

Peer reviewed Garbage can model NetLogo implementation

Smarzhevskiy Ivan | Published Sunday, February 14, 2016 | Last modified Tuesday, July 30, 2019

It is NetLogo reconstruction of the original FORTRAN code of the classical M. Cohen, J. March, and J. Olsen “garbage can model” (GCM or CMO) of collective decision-making.

Replicating the Macy & Sato Model: Trust, Cooperation and Market Formation in the U.S. and Japan

Oliver Will | Published Saturday, August 29, 2009 | Last modified Saturday, April 27, 2013

A replication of the model “Trust, Cooperation and Market Formation in the U.S. and Japan” by Michael W. Macy and Yoshimichi Sato.

Telephone Game

Julia Kasmire | Published Friday, January 10, 2020

This is a model of a game of Telephone (also known as Chinese Whishpers in the UK), with agents representing people that can be asked, to play. The first player selects a word from their internal vocabulary and “whispers” it to the next player, who may mishear it depending on the current noise level, who whispers that word to the next player, and so on.

When the game ends, the word chosen by the first player is compared to the word heard by the last player. If they match exactly, all players earn large prize. If the words do not match exactly, a small prize is awarded to all players for each part of the words that do match. Players change color to reflect their current prize-count. A histogram shows the distribution of colors over all the players.

The user can decide on factors like
* how many players there are,

Market for Protection

Steven Doubleday | Published Monday, July 01, 2013 | Last modified Monday, August 19, 2013

Simulation to replicate and extend an analytical model (Konrad & Skaperdas, 2010) of the provision of security as a collective good. We simulate bandits preying upon peasants in an anarchy condition.

Displaying 10 of 129 results for "Steffen Fürst" clear search

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