Computational Model Library

Displaying 10 of 188 results for "Ed Manley" clear search

Peer reviewed Mission Cattle

Isaac Ullah | Published Monday, December 15, 2025

The model examines cattle herd dynamics on a patchy grassland subject to two exogenous pressures: periodic raiding events that remove animals and scheduled management culling that can target males and/or females. It is intended for comparative experiments on how raiding frequency, culling schedules, vegetation dynamics, and life-history parameters interact to shape herd persistence. The model was specifically designed to test the scenario of cattle herding in the arid grasslands of southern Arizona and northern Sonora during the mission period (late 17th through late 18th centuries, CE). In this period, herds were locally managed by Spanish mission personnel and local O’odham groups. Herds were culled mostly for local consumption of meat, hides, and tallow, but the mission herds were often targets for raiding by neighboring groups. The main purpose of the model is to examine herd dynamics in a seasonally variable, arid environment where herds are subject to both intentional internal harvest (culling) and external harvest (raiding).

The Opportunistic Acquisition Model (OAM) posits that the archaeological lithic raw material frequencies are due to opportunistic encounters with sources while randomly walking in an environment.

This model is an application of Brantingham’s neutral model to a real landscape with real locations of potential sources. The sources are represented as their sizes during current conditions, and from marine geophysics surveys, and the agent starts at a random location in Mossel Bay Region (MBR) surrounding the Archaeological Pinnacle Point (PP) locality, Western Cape, South Africa. The agent moves at random on the landscape, picks up and discards raw materials based only upon space in toolkit and probability of discard. If the agent happens to encounter the PP locality while moving at random the agent may discard raw materials at it based on the discard probability.

Telephone Game

Julia Kasmire | Published Friday, January 10, 2020

This is a model of a game of Telephone (also known as Chinese Whishpers in the UK), with agents representing people that can be asked, to play. The first player selects a word from their internal vocabulary and “whispers” it to the next player, who may mishear it depending on the current noise level, who whispers that word to the next player, and so on.

When the game ends, the word chosen by the first player is compared to the word heard by the last player. If they match exactly, all players earn large prize. If the words do not match exactly, a small prize is awarded to all players for each part of the words that do match. Players change color to reflect their current prize-count. A histogram shows the distribution of colors over all the players.

The user can decide on factors like
* how many players there are,

With this model, we investigate resource extraction and labor conditions in the Global South as well as implications for climate change originating from industry emissions in the North. The model serves as a testbed for simulation experiments with evolutionary political economic policies addressing these issues. In the model, heterogeneous agents interact in a self-organizing and endogenously developing economy. The economy contains two distinct regions – an abstract Global South and Global North. There are three interlinked sectors, the consumption good–, capital good–, and resource production sector. Each region contains an independent consumption good sector, with domestic demand for final goods. They produce a fictitious consumption good basket, and sell it to the households in the respective region. The other sectors are only present in one region. The capital good sector is only found in the Global North, meaning capital goods (i.e. machines) are exclusively produced there, but are traded to the foreign as well as the domestic market as an intermediary. For the production of machines, the capital good firms need labor, machines themselves and resources. The resource production sector, on the other hand, is only located in the Global South. Mines extract resources and export them to the capital firms in the North. For the extraction of resources, the mines need labor and machines. In all three sectors, prices, wages, number of workers and physical capital of the firms develop independently throughout the simulation. To test policies, an international institution is introduced sanctioning the polluting extractivist sector in the Global South as well as the emitting industrial capital good producers in the North with the aim of subsidizing innovation reducing environmental and social impacts.

This model illustrates the processes underlying the social construction of reality through an agent-based genetic algorithm. By simulating the interactions of agents within a structured environment, we have demonstrated how shared information and popularity contribute to the formation of emergent social structures with diverse cultures. The model illustrates how agents balance environmentally valid information with socially reliable information. It also highlights how social interaction leads to the formation of stable, yet diverse, social groups.

Eixample-MAS Traffic Simulation

Àlex Pardo Fernandez David Sánchez Pinsach | Published Tuesday, January 22, 2013 | Last modified Saturday, April 27, 2013

This MAS simulates the traffic of Barcelona Eixample. Uses a centralized AI system in order to control the traffic lights. Car agents are reactive and have no awareness of the intelligence of the system. They (try to) avoid collisions.

Although beneficial to scientific development, data sharing is still uncommon in many research areas. Various organisations, including funding agencies that endorse open science, aim to increase its uptake. However, estimating the large-scale implications of different policy interventions on data sharing by funding agencies, especially in the context of intense competition among academics, is difficult empirically. Here, we built an agent-based model to simulate the effect of different funding schemes (i.e., highly competitive large grants vs. distributive small grants), and varying intensity of incentives for data sharing on the uptake of data sharing by academic teams strategically adapting to the context.

WealthDistribRes

Romulus-Catalin Damaceanu | Published Friday, May 04, 2012 | Last modified Saturday, April 27, 2013

This model WealthDistribRes can be used to study the distribution of wealth in function of using a combination of resources classified in two renewable and nonrenewable.

This research article presents an agent-based simulation hereinafter called COMMONSIM. It builds on COMMONISM, i.e. a large-scale commons-based vision for a utopian society. In this society, production and distribution of means are not coordinated via markets, exchange, and money, or a central polity, but via bottom-up signalling and polycentric networks, i.e. ex-ante coordination via needs. Heterogeneous agents care for each other in life groups and produce in different groups care, environmental as well as intermediate and final means to satisfy sensual-vital needs. Productive needs decide on the magnitude of activity in groups for a common interest, e.g. the production of means in a multi-sectoral artificial economy. Agents share cultural traits identified by different behaviour: a propensity for egoism, leisure, environmentalism, and productivity. The narrative of this utopian society follows principles of critical psychology and sociology, complexity and evolution, the theory of commons, and critical political economy. The article presents the utopia and an agent-based study of it, with emphasis on culture-dependent allocation mechanisms and their social and economic implications for agents and groups.

Displaying 10 of 188 results for "Ed Manley" clear search

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