Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.
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We also maintain a curated database of over 7500 publications of agent-based and individual based models with detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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The Inspection Model represents a basic food safety system where inspectors, consumers and stores interact. The purpose of the model is to provide insight into an optimal level of inspectors in a food system by comparing three search strategies.
The Inspection Model represents a basic food safety system where inspectors, consumers and stores interact. The purpose of the model is to provide insight into an optimal level of inspectors in a food system by comparing three search strategies.
MASTOC is a replication of the Tragedy of the Commons by G. Hardin, programmed in NetLogo 4.0.4, based on behavioral game theory and Nash solution.
The model includes different formulations how agents make decisions in irrigation games and this is compared with empirical data. The aim is to test different theoretical models, especially explaining effect of communication.
The HUMan Impact on LANDscapes (HUMLAND) 2.0.0 is an enhanced version of HUMLAND 1.0.0, developed to track and quantify the intensity of various impacts on landscapes at a continental scale. The model is designed to identify the most influential factors in the transformation of interglacial vegetation, with a particular focus on the burning practices of hunter-gatherers. HUMLAND 2.0.0 incorporates a wide range of spatial datasets as both inputs and targets (expected modelling results) for simulations across Last Interglacial (~130,000–116,000 BP) and Early Holocene (~11,700–8,000 BP).
In the face of the COVID-19 pandemic, public health authorities around the world have experimented, in a short period of time, with various combinations of interventions at different scales. However, as the pandemic continues to progress, there is a growing need for tools and methodologies to quickly analyze the impact of these interventions and answer concrete questions regarding their effectiveness, range and temporality.
COMOKIT, the COVID-19 modeling kit, is such a tool. It is a computer model that allows intervention strategies to be explored in silico before their possible implementation phase. It can take into account important dimensions of policy actions, such as the heterogeneity of individual responses or the spatial aspect of containment strategies.
In COMOKIT, built using the agent-based modeling and simulation platform GAMA, the profiles, activities and interactions of people, person-to-person and environmental transmissions, individual clinical statuses, public health policies and interventions are explicitly represented and they all serve as a basis for describing the dynamics of the epidemic in a detailed and realistic representation of space.
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This code simulates the WiFi user tracking system described in: Thron et al., “Design and Simulation of Sensor Networks for Tracking Wifi Users in Outdoor Urban Environments”. Testbenches used to create the figures in the paper are included.
Models land-use, perception, and biocultural interactions between two forager populations.
Lakeland 2 is a simple version of the original Lakeland of Jager et al. (2000) Ecological Economics 35(3): 357-380. The model can be used to explore the consequences of different behavioral assumptions on resource and social dynamics.
The main function of this simulation model is to simulate the onset of individual panic in the context of a public health event, and in particular to simulate how an individual’s panic develops and dies out in the context of a dual information contact network of online social media information and offline in-person perception information. In this model, eight different scenarios are set up by adjusting key parameters according to the difference in the amount and nature of information circulating in the dual information network, in order to observe how the agent’s panic behavior will change under different information exposure situations.
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