Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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Implemented as a virtual laboratory, this model explores transitions in land-use and livelihood decisions that emerge from changing local and global conditions.
This model is designed to investigate the impact of alternative policy approaches and changing land tenure dynamics on farmer adoption of conservation practices intended to increase the water quality.
The SWE models firms search behaviour as the performance landscape shifts. The shift represents society’s pricing of negative externalities, and the performance landscape is an NK structure. The model is written in NetLogo.
The purpose of this model is to explore the effects of different power structures on a cross-functional team’s prosocial decision making. Are certain power distributions more conducive to the team making prosocial decisions?
This purpose of this model is to understand how the coupled demographic dynamics of herds and households constrain the growth of livestock populations in pastoral systems.
This model illustrates the processes underlying the social construction of reality through an agent-based genetic algorithm. By simulating the interactions of agents within a structured environment, we have demonstrated how shared information and popularity contribute to the formation of emergent social structures with diverse cultures. The model illustrates how agents balance environmentally valid information with socially reliable information. It also highlights how social interaction leads to the formation of stable, yet diverse, social groups.
NeoCOOP is an iteration-based ABM that uses Reinforcement Learning and Artificial Evolution as adaptive-mechanisms to simulate the emergence of resource trading beliefs among Neolithic-inspired households.
The ForagerNet3_Demography model is a non-spatial ABM designed to serve as a platform for exploring several aspects of hunter-gatherer demography.
Butterflies (turtles) goes through metamorphism and moves to corresponding patches each season of the year. The number of years and seasons are monitored.
Agers and non-agers agent compete over a spatial landscape. When two agents occupy the same grid, who will survive is decided by a random draw where chances of survival are proportional to fitness. Agents have offspring each time step who are born at a distance b from the parent agent and the offpring inherits their genetic fitness plus a random term. Genetic fitness decreases with time, representing environmental change but effective non-inheritable fitness can increase as animals learn and get bigger.
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