Computational Model Library

Displaying 10 of 1146 results for "Lee-Ann Sutherland" clear search

MCA-SdA (ABM of mining-community-aquifer interactions in Salar de Atacama, Chile)

Wenjuan Liu | Published Tuesday, December 01, 2020 | Last modified Thursday, November 04, 2021

This model represnts an unique human-aquifer interactions model for the Li-extraction in Salar de Atacama, Chile. It describes the local actors’ experience of mining-induced changes in the socio-ecological system, especially on groundwater changes and social stressors. Social interactions are designed specifically according to a long-term local fieldwork by Babidge et al. (2019, 2020). The groundwater system builds on the FlowLogo model by Castilla-Rho et al. (2015), which was then parameterized and calibrated with local hydrogeological inputs in Salar de Atacama, Chile. The social system of the ABM is defined and customozied based on empirical studies to reflect three major stressors: drought stress, population stress, and mining stress. The model reports evolution of groundwater changes and associated social stress dynamics within the modeled time frame.

Our aim is to demonstrate how conversational AI systems, exemplified by ChatGPT, can support the conceptualisation of Agent-Based Social Simulation (ABSS) models, leading to a full ABSS model design document. Through advanced prompt engineering and adherence to the Engineering ABSS framework (Siebers and Klügl 2017), we have constructed a comprehensive script that is easy to use and that supports the design of ABSS models with or even by AI. The performance of the script is demonstrated through an illustrative case study related to the use of adaptive architecture in museums. The repository contains (1) the comprehensive script in a format that allows copying and pasting prompts for use with ChatGPT, (2) the results of the illustrative case study in the form of two conceptual ABSS models, the ground truth and the autogenerated version.

DITCH --- A Model of Inter-Ethnic Partnership Formation

Ruth Meyer Laurence Lessard-Phillips Huw Vasey | Published Wednesday, November 05, 2014 | Last modified Tuesday, February 02, 2016

The DITCH model has been developed to investigate partner selection processes, focusing on individual preferences, opportunities for contact, and group size to uncover how these may lead to differential rates of inter-­ethnic marriage.

This model allows for the investigation of the effect spatial clustering of raw material sources has on the outcome of the neutral model of stone raw material procurement by Brantingham (2003).

The model simulates the decisions of residents and a water authority to respond to socio-hydrological hazards. Residents from neighborhoods are located in a landscape with topographic complexity and two problems: water scarcity in the peripheral neighborhoods at high altitude and high risk of flooding in the lowlands, at the core of the city. The role of the water authority is to decide where investments in infrastructure should be allocated to reduce the risk to water scarcity and flooding events in the city, and these decisions are made via a multi-objective site selection procedure. This procedure accounts for the interdependencies and feedback between the urban landscape and a policy scenario that defines the importance, or priorities, that the authority places on four criteria.
Neighborhoods respond to the water authority decisions by protesting against the lack of investment and the level of exposure to water scarcity and flooding. Protests thus simulate a form of feedback between local-level outcomes (flooding and water scarcity) and higher-level decision-making. Neighborhoods at high altitude are more likely to be exposed to water scarcity and lack infrastructure, whereas neighborhoods in the lowlands tend to suffer from recurrent flooding. The frequency of flooding is also a function of spatially uniform rainfall events. Likewise, neighborhoods at the periphery of the urban landscape lack infrastructure and suffer from chronic risk of water scarcity.
The model simulates the coupling between the decision-making processes of institutional actors, socio-political processes and infrastructure-related hazards. In the documentation, we describe details of the implementation in NetLogo, the description of the procedures, scheduling, and the initial conditions of the landscape and the neighborhoods.
This work was supported by the National Science Foundation under Grant No. 1414052, CNH: The Dynamics of Multi-Scalar Adaptation in Megacities (PI Hallie Eakin).

This is a simulation model of communication between two groups of managers in the course of project implementation. The “world” of the model is a space of interaction between project participants, each of which belongs either to a group of work performers or to a group of customers. Information about the progress of the project is publicly available and represents the deviation Earned value (EV) from the planned project value (cost baseline).
The key elements of the model are 1) persons belonging to a group of customers or performers, 2) agents that are communication acts. The life cycle of persons is equal to the time of the simulation experiment, the life cycle of the communication act is 3 periods of model time (for the convenience of visualizing behavior during the experiment). The communication act occurs at a specific point in the model space, the coordinates of which are realized as random variables. During the experiment, persons randomly move in the model space. The communication act involves persons belonging to a group of customers and a group of performers, remote from the place of the communication act at a distance not exceeding the value of the communication radius (MaxCommRadius), while at least one representative from each of the groups must participate in the communication act. If none are found, the communication act is not carried out. The number of potential communication acts per unit of model time is a parameter of the model (CommPerTick).

The managerial sense of the feedback is the stimulating effect of the positive value of the accumulated communication complexity (positive background of the project implementation) on the productivity of the performers. Provided there is favorable communication (“trust”, “mutual understanding”) between the customer and the contractor, it is more likely that project operations will be performed with less lag behind the plan or ahead of it.
The behavior of agents in the world of the model (change of coordinates, visualization of agents’ belonging to a specific communicative act at a given time, etc.) is not informative. Content data are obtained in the form of time series of accumulated communicative complexity, the deviation of the earned value from the planned value, average indicators characterizing communication - the total number of communicative acts and the average number of their participants, etc. These data are displayed on graphs during the simulation experiment.
The control elements of the model allow seven independent values to be varied, which, even with a minimum number of varied values (three: minimum, maximum, optimum), gives 3^7 = 2187 different variants of initial conditions. In this case, the statistical processing of the results requires repeated calculation of the model indicators for each grid node. Thus, the set of varied parameters and the range of their variation is determined by the logic of a particular study and represents a significant narrowing of the full set of initial conditions for which the model allows simulation experiments.

NarrABS

Tilman Schenk | Published Thursday, September 20, 2012 | Last modified Saturday, April 27, 2013

An agent based simulation of a political process based on stakeholder narratives

SONG - Simulation of Network Growth

D Levinson | Published Monday, August 29, 2011 | Last modified Saturday, April 27, 2013

SONG is a simulator designed for simulating the process of transportation network growth.

Lewis' Signaling Chains

Giorgio Gosti | Published Wednesday, January 14, 2015 | Last modified Friday, April 03, 2015

Signaling chains are a special case of Lewis’ signaling games on networks. In a signaling chain, a sender tries to send a single unit of information to a receiver through a chain of players that do not share a common signaling system.

This model is designed to show the effects of personality types and student organizations have on ones chance to making friendships in a university setting. As known from psychology studies, those that are extroverted have an easier chance making friendships in comparison to those that are introverted.
Once every tick a pair of students (nodes) will be randomly selected they will then have the chance to either be come friends or not (create an edge or not) based on their personality type (you are able to change what the effect of each personality is) and whether or not they are in the same club (you can change this value) then the model triggers the next tick cycle to begin.

Displaying 10 of 1146 results for "Lee-Ann Sutherland" clear search

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