Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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Agent-based model of intergroup conflict in divided communities.
An agent-based model that simulates urban neighbourhoods. The model has been designed to simulate perceived livability and safety (PLS) of citizens. The score attached to perceived livability and safety, PLS, is the main output of the model and is the average of each individual’s PLS. These PLS scores, in turn, are specific to each citizen and highly dependent on their individual experiences. PLS is impacted by several different social factors: interactions with fellow citizens, police officers, and community workers; visiting or starting a neighbourhood initiative; experiencing a burglary; seeing a youth gang; or hearing from friends (of friends) about these events. On top of this, the model allows to set various types of social networks which also influence the PLS.
FIsheries Simulation with Human COmplex DEcision-making (FISHCODE) is an agent-based model to depict and analyze current and future spatio-temporal dynamics of three German fishing fleets in the southern North Sea. Every agent (fishing vessel) makes daily decisions about if, what, and how long to fish. Weather, fuel and fish prices, as well as the actions of their colleagues influence agents’ decisions. To combine behavioral theories and enable agents to make dynamic decision, we implemented the Consumat approach, a framework in which agents’ decisions vary in complexity and social engagement depending on their satisfaction and uncertainty. Every agent has three satisfactions and two uncertainties representing different behavioral aspects, i.e. habitual behavior, profit maximization, competition, conformism, and planning insecurity. Availability of extensive information on fishing trips allowed us to parameterize many model parameters directly from data, while others were calibrated using pattern oriented modelling. Model validation showed that spatial and temporal aggregated ABM outputs were in realistic ranges when compared to observed data. Our ABM hence represents a tool to assess the impact of the ever growing challenges to North Sea fisheries and provides insight into fisher behavior beyond profit maximization.
The Palaeo-Agulhas Plain formed an important habitat exploited by Pleistocene hunter-gatherer populations during periods of lower sea level. This productive, grassy habitat would have supported numerous large-bodied ungulates accessible to a population of skilled hunters with the right hunting technology. It also provided a potentially rich location for plant food collection, and along its shores a coastline that moved with the rise and fall of sea levels. The rich archaeological and paleontological records of Pleistocene sites along the modern Cape south coast of South Africa, which would have overlooked the Palaeo-Agulhas Plain during Pleistocene times of lower sea level, provides a paleoarchive of this extinct ecosystem. In this paper, we present a first order illustration of the “palaeoscape modeling” approach advocated by Marean et al. (2015). We use a resourcescape model created from modern studies of habitat productivity without the Palaeo-Agulhas Plain. This is equivalent to predominant Holocene conditions. We then run an agent-based model of the human foraging system to investigate several research questions. Our agent-based approach uses the theoretical framework of optimal foraging theory to model human foraging decisions designed to optimize the net caloric gains within a complex landscape of spatially and temporally variable resources. We find that during the high sea-levels of MIS 5e (+5-6 m asl) and the Holocene, the absence of the Plain left a relatively poor food base supporting a much smaller population relying heavily on edible plant resources from the current Cape flora. Despite high species diversity of plants with edible storage organs, and marine invertebrates, encounter rates with highly profitable resources were low. We demonstrate that without the Palaeo-Agulhas Plain, human populations must have been small and low density, and exploited plant, mammal, and marine resources with relatively low caloric returns. The exposure and contraction of the Palaeo-Agulhas Plain was likely the single biggest driver of behavioral change during periods of climate change through the Pleistocene and into the transition to the Holocene.
An agent-based model simulating West Nile Virus dynamics in a one host (American robin)-one vector (Culex spp. mosquito) system. ODD improved and code cleaned.
Current trends suggest that when individuals of different cultural backgrounds encounter one another, their social categories become entangled and create new hybridized or creole identities.
Simulates the construction of scientific journal publications, including authors, references, contents and peer review. Also simulates collective learning on a fitness landscape. Described in: Watts, Christopher & Nigel Gilbert (forthcoming) “Does cumulative advantage affect collective learning in science? An agent-based simulation”, Scientometrics.
The HUMan Impact on LANDscapes (HUMLAND) 2.0.0 is an enhanced version of HUMLAND 1.0.0, developed to track and quantify the intensity of various impacts on landscapes at a continental scale. The model is designed to identify the most influential factors in the transformation of interglacial vegetation, with a particular focus on the burning practices of hunter-gatherers. HUMLAND 2.0.0 incorporates a wide range of spatial datasets as both inputs and targets (expected modelling results) for simulations across Last Interglacial (~130,000–116,000 BP) and Early Holocene (~11,700–8,000 BP).
Our Hybrid Climate Assessment Model (HCAM) aims to simulate the behaviours of individuals under the influence of climate change and external policy makings. In our proposed solution we use System Dynamics (SD) modelling to represent the physical and economic environments. Agent-Based (AB) modelling is used to represent collections of individuals that can interact with other collections of individuals and the environment. In turn, individual agents are endowed with an internal SD model to track their psychological state used for decision making. In this paper we address the feasibility of such a scalable hybrid approach as a proof-of-concept. This novel approach allows us to reuse existing rigid, but well-established Integrated Assessment Models (IAMs), and adds more flexibility by replacing aggregate stocks with a community of vibrant interacting entities.
Our illustrative example takes the settings of the U.S., a country that contributes to the majority of the global carbon footprints and that is the largest economic power in the world. The model considers the carbon emission dynamics of individual states and its relevant economic impacts on the nation over time.
Please note that the focus of the model is on a methodological advance rather than on applying it for predictive purposes! More details about the HCAM are provided in the forthcoming JASSS paper “An Innovative Approach to Multi-Method Integrated Assessment Modelling of Global Climate Change”, which is available upon request from the authors (contact peer-olaf.siebers@nottingham.ac.uk).
This is based off my previous Profiler tutorial model, but with an added tutorial on converting it into a model usable with BehaviorSpace, and creating a BehaviorSpace experiment.
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