Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
Displaying 10 of 806 results for "Blanca Gonzalez-Mon" clear search
An ABM of changes in individuals’ lifestyles which considers their
evolving behavioural choices. Individuals have a set of environmental behavioural traits that spread through a fixed Watts–Strogatz graph via social interactions with their neighbours. These exchanges are mediated by transmission biases informing from whom an individual learns and
how much attention is paid. The influence of individuals on each other is a function of their similarity in environmental identity, where we represent environmental identity computationally by aggregating past agent attitudes towards multiple environmentally related behaviours. To perform a behaviour, agents must both have
a sufficiently positive attitude toward a behaviour and overcome a corresponding threshold. This threshold
structure, where the desire to perform a behaviour does not equal its enactment, allows for a lack of coherence
between attitudes and actual emissions. This leads to a disconnect between what people believe and what
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This model aims at creating agent populations that have “personalities”, as described by the Big Five Model of Personality. The expression of the Big Five in the agent population has the following properties, so that they resemble real life populations as closely as possible:
-The population mean of each trait is 0.5 on a scale from 0 to 1.
-The population-wide distribution of each trait approximates a normal distribution.
-The intercorrelations of the Big Five are close to those observed in the Literature.
The literature used to fit the model was a publication by Dimitri van der Linden, Jan te Nijenhuis, and Arnold B. Bakker:
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Clostridioides Difficile Infection (CDI) stands out as a critical healthcare-associated infection with global implications. Effectively understanding the mechanisms of infection dissemination within healthcare units and hospitals is imperative to implement targeted containment measures. In this study, we address the limitations of prior research by Sulyok et al., where they delineated two distinct categories of surfaces as high-touch and low-touch fomites, and subsequently evaluated the viral spread contribution of each surface utilizing mathematical modeling and Ordinary Differential Equations (ODE). Acknowledging the indispensable role of spatial features and heterogeneity in the modeling of hospital and healthcare settings, we employ agent-based modeling to capture new insights. By incorporating spatial considerations and heterogeneous patients, we explore the impact of high-touch and low-touch surfaces on contamination transmission between patients. Furthermore, the study encompasses a comprehensive assessment of various cleaning protocols, with differing intervals and detergent cleaning efficacies, in order to identify the most optimal cleaning strategy and the most important factor amidst the array of alternatives.
A Picit Jeu is an agent-based model (ABM) developed as a supporting tool for a role-playing game of the same name. The game is intended for stakeholders involved in land management and fire prevention at a municipality level. It involves four different roles: farmers, forest technicians, municipal administrators and forest private owners. The model aims to show the long-term effects of their different choices about forest and pasture management on fire hazard, letting them test different management strategies in an economically constraining context. It also allows the players to explore different climatic and economic scenarios. A Picit Jeu ABM reproduces the ecological, social and economic characteristics and dynamics of an Alpine valley in north-west Italy. The model should reproduce a primary general pattern: the less players undertake landscape management actions, by thinning and cutting forests or grazing pastures, the higher the probability that a fire will burn a large area of land.
The Urban Traffic Simulator is an agent-based model developed in the Unity platform. The model allows the user to simulate several autonomous vehicles (AVs) and tune granular parameters such as vehicle downforce, adherence to speed limits, top speed in mph and mass. The model allows researchers to tune these parameters, run the simulator for a given period and export data from the model for analysis (an example is provided in Jupyter Notebook).
The data the model is currently able to output are the following:
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Must tax-benefit policy making be limited to the ‘experts’?
MUSA is an ABM that simulates the commuting sector in USA. A multilevel validation was implemented. Social network with a social-circle structure included. Two types of policies have been tested: market-based and preference-change.
This Repast Simphony model simulates genomic admixture during the farming expansion of human groups from mainland Asia into the Papuan dominated islands of Southeast Asia during the Neolithic period.
This model grows land use patterns that emerge as a result of land-use compatibilities stablished in urban development plans, land topography, and street networks. It contains urban brushes to paint streets and land uses as a way to learn about urban pattern emergence through free experimentation.
The Village Project is designed to help archaeologists understand the factors influencing settlement patterns of small-scale agrarian peoples. Although such societies are becoming increasingly rare, they represent the norm throughout most of the Neolithic period the world over.
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