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Displaying 10 of 85 results for "Wolfgang Nikolaus Probst" clear search
Continuing on from the Adder model, this adaptation explores how rationality, learning and uncertainty influence the exploration of complex landscapes representing technological evolution.
The purpose of this model is to analyze the dynamics of endogenously created oscillations in housing prices using a system dynamics simulation model, built from the perspective of construction companies.
This is a multi-patch meta-population ecological model. It intended as a test-bed in which to test the impact of humans with different kinds of social structure.
AGENTS model is an agent-based computational framework designed to explore the socio-ecological and economic dynamics of agricultural production in the Byzantine Negev Highlands, with a focus on viticulture. It integrates historical, environmental, and social factors to simulate settlement sustainability, crop yields, and the impacts of varying climate conditions. The model is built in NetLogo and incorporates GIS-based topographical and hydrological data. Key features include the ability to assess climate impacts on crop profitability and settlement strategies, evaluate economic outputs of ancient vineyards, and simulate agent decision-making processes under diverse scenarios.
The AGENTS model is highly flexible, enabling users to simulate agricultural regimes with any two crops: one cash crop (a crop grown for profit, e.g., grapevines) and one staple crop (a crop grown for subsistence, e.g., wheat). While the default setup models viticulture and wheat cultivation in the Byzantine Negev Highlands, users can adapt the model to different environmental and socio-ecological contexts worldwide—both past and present.
Users can load external files to customize precipitation, evaporation, topography, and labor costs (measured as man-days per 0.1ha, converted to kg of wheat per model patch size area), and can also edit key parameters related to yield calculations. This includes modifying crop-specific yield formulas, soil and runoff indices, and any factors influencing crop performance. The model inherently simulates cash crops grown in floodplain regions and staple crops cultivated along riverbanks, providing a powerful tool to investigate societal resilience and responses to climate stressors across diverse environments.
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An empirical-response agent-based model of how many personalized feeds execute a shared low-exposure creator-discovery objective. Built from the KuaiRec dataset: the big interaction matrix initializes a transparent rank-8 matrix-factorization platform learner and the activity schedule, while the near-complete small matrix returns observed viewing responses only after a user-video pair is exposed. Four exploration policies (synchronous low-exposure targeting, uniform exploration, per-user random tie-breaking, capacity-balanced coordination) are compared over 28 rounds at a nominal 10% exploration budget, across 30 paired seeds (core) and 10 paired seeds (bias-only probe), with slot-level redundancy, cross-user collision, and coverage diagnostics.
This release accompanies an anonymised manuscript under review at the Journal of Artificial Societies and Social Simulation.
The model represents 1,411 users, 3,327 videos, 2,031 authors, and an adaptive platform over 28 discrete rounds derived from the KuaiRec big-matrix activity calendar. Exploration policies differ only in how a fixed 10% slot budget is allocated; all policies share the opportunity schedule, response oracle, initial checkpoints, and online update rule.
Archive contents: analysis pipeline scripts (01-16), frozen machine-readable protocols with input hashes, initial model checkpoints, aggregate result tables, the complete ODD protocol record, and publication figures. Raw KuaiRec files are not redistributed; obtain them from the official dataset repository and verify against the input hashes in data_contract/. Row-level oracle tables are excluded by design.
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MoPAgrIB model simulates the movement of cultivated patches in a savannah vegetation mosaic ; how they move and relocate through the landscape, depending on farming practices, population growth, social rules and vegetation growth.
This model simulates the dynamics of agricultural land use change, specifically the transition between agricultural and non-agricultural land use in a spatial context. It explores the influence of various factors such as agricultural profitability, path dependency, and neighborhood effects on land use decisions.
The model operates on a grid of patches representing land parcels. Each patch can be in one of two states: exploited (green, representing agricultural land) or unexploited (brown, representing non-agricultural land). Agents (patches) transition between these states based on probabilistic rules. The main factors affecting these transitions are agricultural profitability, path dependency, and neighborhood effects.
-Agricultural Profitability: This factor is determined by the prob-agri function, which calculates the probability of a non-agricultural patch converting to agricultural based on income differences between agriculture and other sectors. -Path Dependency: Represented by the path-dependency parameter, it influences the likelihood of patches changing their state based on their current state. It’s a measure of inertia or resistance to change. -Neighborhood Effects: The neighborhood function calculates the number of exploited (agricultural) neighbors of a patch. This influences the decision of a patch to convert to agricultural land, representing the influence of surrounding land use on the decision-making process.
This is an agent-based model with two types of agents: customers and insurers. Insurers are price-takers who choose how much to spend on their service quality, and customers evaluate insurers based on premium, brand preference, and their perceived service quality. Customers are also connected in a small-world network and may share their opinions with their network.
The ABM contains two types of agents: insurers and customers. These act within the environment of a motor insurance market. At each simulation, the model undergoes the following steps:
This is an extension of the original RAGE model (Dressler et al. 2018), where we add learning capabilities to agents, specifically learning-by-doing and social learning (two processes central to adaptive (co-)management).
The extension module is applied to smallholder farmers’ decision-making - here, a pasture (patch) is the private property of the household (agent) placed on it and there is no movement of the households. Households observe the state of the pasture and their neighrbours to make decisions on how many livestock to place on their pasture every year. Three new behavioural types are created (which cannot be combined with the original ones): E-RO (baseline behaviour), E-LBD (learning-by-doing) and E-RO-SL1 (social learning). Similarly to the original model, these three types can be compared regarding long-term social-ecological performance. In addition, a global strategy switching option (corresponding to double-loop learning) allows users to study how behavioural strategies diffuse in a heterogeneous population of learning and non-learning agents.
An important modification of the original model is that extension agents are heterogeneous in how they deal with uncertainty. This is represented by an agent property, called the r-parameter (household-risk-att in the code). The r-parameter is catch-all for various factors that form an agent’s disposition to act in a certain way, such as: uncertainty in the sensing (partial observability of the resource system), noise in the information received, or an inherent characteristic of the agent, for instance, their risk attitude.
This Bicycle encounter model builds on the Salzburg Bicycle model (Wallentin & Loidl, 2015). It simulates cyclist flows and encounters, which are locations of potential accidents between cyclists.
Displaying 10 of 85 results for "Wolfgang Nikolaus Probst" clear search