Computational Model Library

Displaying 10 of 953 results for "M Van Den Hoven" clear search

I model a forest and a community of loggers. Agents follow different kinds of rules in order to log. I compare the impact of endogenous and of exogenous institutions on the state of the forest and on the profit of the users, representing different scenarios of participatory conservation projects.

A spatio-temporal Agent Based Modeling (ABM) framework is developed to probabilistically predict farmers’ decisions in the context of climate-induced water scarcity under varying utility optimization functions. The proposed framework forecasts farmers’ behavior assuming varying utility functions. The framework allows decision makers to forecast the behavior of farmers through a user-friendly platform with clear output visualization. The functionality of the proposed ABM is illustrated in an agriculturally dominated plain along the Eastern Mediterranean coastline.

Study area GIS data available upon request to gxh00@mail.aub.edu

Protein 2.0 is a systems model of the Norwegian protein sector designed to explore the potential impacts of carbon taxation and the emergence of cultivated meat and dairy technologies. The model simulates production, pricing, and consumption dynamics across conventional and cultivated protein sources, accounting for emissions intensity, technological learning, economies of scale, and agent behaviour. It assesses how carbon pricing could alter the competitiveness of conventional beef, lamb, pork, chicken, milk, and egg production relative to emerging cultivated alternatives, and evaluates the implications for domestic production, emissions, and food system resilience. The model provides a flexible platform for exploring policy scenarios and transition pathways in protein supply. Further details can be found in the associated publication.

This model played a small part in the UK government’s review of the working of local authority implementation of the Domestic Abuse legislation. The model explicitly represents victim-survivor families as they: (a) try to contact the local DA support system, (b) are triaged by the system and (if there is space) allocated to safe temporary accomodation (c) recieve support services from this position and (d) eventually move on to more permenant accomodation. The purpose of the model was to understand some possible ways in which the implementation of DA Duty, might be frustrated in practice, the identification of gaps in the evidence base and to inform the developing Theory of Change. The key measures used for assessing outcomes in the model were the number of families helped and the services that were delivered to them. The exploration was grounded for in two archetypal cases: that of a relatively immature system for the delivery of DA services and a more mature one (based on actual local authority cases, but not based on any single one). See the official report under associated publications for a summary of results.

Overview

The Weather model is a procedural generation model designed to create realistic daily weather data for socioecological simulations. It generates synthetic weather time series for solar radiation, temperature, and precipitation using algorithms based on sinusoidal and double logistic functions. The model incorporates stochastic variation to mimic unpredictable weather patterns and aims to provide realistic yet flexible weather inputs for exploring diverse climate scenarios.

The Weather model can be used independently or integrated into larger models, providing realistic weather patterns without extensive coding or data collection. It can be customized to meet specific requirements, enabling users to gain a better understanding of the underlying mechanisms and have greater confidence in their applications.

More frequently protests are accompanied by an opposing group performing a counter protest. This phenomenon can increase tension such that police must try to keep the two groups separated. However, what is the best strategy for police? This paper uses a simple agent-based model to determine the best strategy for keeping the two groups separated. The ‘thin blue line’ varies in density (number of police), width and the keenness of police to approach protesters. Three different groups of protesters are modelled to mimic peaceful, average and volatile protests. In most cases, a few police forming a single-file ‘thin blue line’ separating the groups is very effective. However, when the protests are more volatile, it is more effective to have many police occupying a wide ‘thin blue line’, and police being keen to approach protesters. To the authors knowledge, this is the first paper to model protests and counter-protests.

The purpose of the model is to explore the influence of the design of circular business models (CBMs) on CBM viability. The model represents an Industrial Symbiosis Network (ISN) in which a processor uses the organic waste from suppliers to produce biogas and nutrient rich digestate for local reuse. CBM viability is expressed as value captured (e.g., cash flow/tonne waste/agent) and the survival of the network over time (shown in the interface).

In the model, the value captured is calculated relative to the initial state, using incineration costs as a benchmark. Moderating variables are interactions with the waste incinerator and actor behaviour factors. Actors may leave the network when the waste supply for local production is too low, or when personal economic benefits are too low. When the processor decides to leave, the network fails. Theory of planned behaviour can be used to include agent behaviour in the simulations.

ICARUS is a multi-agent compliance inspection model (ICARUS - Inspecting Compliance to mAny RUleS). The model is applicable to environments where an inspection agency, via centrally coordinated inspections, examines compliance in organizations which must comply with multiple provisions (rules). The model (ICARUS) contains 3 types of agents: entities, inspection agency and inspectors / inspections. ICARUS describes a repeated, simultaneous, non-cooperative game of pure competition. Agents have imperfect, incomplete, asymmetric information. Entities in each move (tick) choose a pure strategy (comply/violate) for each rule, depending on their own subjective assessment of the probability of the inspection. The Inspection Agency carries out the given inspection strategy.

A more detailed description of the model is available in the .nlogo file.
Full description of the model (in line with the ODD+D protocol) and the analysis of the model (including verification, validation and sensitivity analysis) can be found in the attached documentation.

Studies of colonization processes in past human societies often use a standard population model in which population is represented as a single quantity. Real populations in these processes, however, are structured with internal classes or stages, and classes are sometimes created based on social differentiation. In this present work, information about the colonization of old Providence Island was used to create an agent-based model of the colonization process in a heterogeneous environment for a population with social differentiation. Agents were socially divided into two classes and modeled with dissimilar spatial clustering preferences. The model and simulations assessed the importance of gregarious behavior for colonization processes conducted in heterogeneous environments by socially-differentiated populations. Results suggest that in these conditions, the colonization process starts with an agent cluster in the largest and most suitable area. The spatial distribution of agents maintained a tendency toward randomness as simulation time increased, even when gregariousness values increased. The most conspicuous effects in agent clustering were produced by the initial conditions and behavioral adaptations that increased the agent capacity to access more resources and the likelihood of gregariousness. The approach presented here could be used to analyze past human colonization events or support long-term conceptual design of future human colonization processes with small social formations into unfamiliar and uninhabited environments.

EMMIT is an end-user developed agent-based simulation of malaria transmission. The simulation’s development is a case study demonstrating an approach for non-technical investigators to easily develop useful simulations of complex public health problems. We focused on malaria transmission, a major global public health problem, and insecticide resistance (IR), a major problem affecting malaria control. Insecticides are used to reduce transmission of malaria caused by the Plasmodium parasite that is spread by the Anopheles mosquito. However, the emergence and spread of IR in a mosquito population can diminish the insecticide’s effectiveness. IR results from mutations that produce behavioral changes or biochemical changes (such as detoxification enhancement, target site alterations) in the mosquito population that provide resistance to the insecticide. Evolutionary selection for the IR traits reduces the effectiveness of an insecticide favoring the resistant mosquito population. It has been suggested that biopesticides, and specifically those that are Late Life Acting (LLA), could address this problem. LLA insecticides exploit Plasmodium’s approximate 10-day extrinsic incubation period in the mosquito vector, a delay that limits malaria transmission to older infected mosquitoes. Since the proposed LLA insecticide delays mosquito death until after the exposed mosquito has a chance to produce several broods of offspring, reducing the selective pressure for resistance, it delays IR development and gives the insecticide longer effectivity. Such insecticides are designed to slow the evolution of IR thus maintaining their effectiveness for malaria control. For the IR problem, EMMIT shows that an LLA insecticide could work as intended, but its operational characteristics are critical, primarily the mean-time-to-death after exposure and the associated standard deviation. We also demonstrate the simulation’s extensibility to other malaria control measures, including larval source control and policies to mitigate the spread of IR. The simulation was developed using NetLogo as a case study of a simple but useful approach to public health research.

Displaying 10 of 953 results for "M Van Den Hoven" clear search

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