Computational Model Library

Displaying 10 of 40 results experiment clear search

Extra Innovation Adder

Julia Kasmire Janne M Korhonen | Published Friday, December 05, 2014

One of four extensions to the standard Adder model that replicates a common type of transition experiment.

All Together Adder

Julia Kasmire Janne M Korhonen | Published Friday, December 05, 2014

The fourth and final extension to the standard Adder model to replicate the various interventions typically associated with Transition Experiments.

code for graphical output

Hakan Yasarcan Mert Edali | Published Wednesday, November 05, 2014

This is the R code of the mathematical model that includes the decision making formulations for artificial agents. Plus, the code for graphical output is also added to the original code.

This simulation model is to simulate the emergence of technological innovation processes from the hypercycles perspective.

LUXE is a land-use change model featuring different levels of land market implementation. It integrates utility measures, budget constraints, competitive bidding, and market interactions to model land-use change in exurban environment.

Comparing agent-based models on experimental data of irrigation games

Marco Janssen Jacopo A. Baggio | Published Tuesday, July 02, 2013 | Last modified Wednesday, July 03, 2013

Comparing 7 alternative models of human behavior and assess their performance on a high resolution dataset based on individual behavior performance in laboratory experiments.

Forager mobility and interaction

L S Premo | Published Thursday, January 10, 2013 | Last modified Saturday, April 27, 2013

This is a relatively simple foraging-radius model, as described first by Robert Kelly, that allows one to quantify the effect of increased logistical mobility (as represented by increased effective foraging radius, r_e) on the likelihood that 2 randomly placed central place foragers will encounter one another within 5000 time steps.

Linear Threshold

Kaushik Sarkar | Published Saturday, November 03, 2012 | Last modified Saturday, April 27, 2013

NetLogo implementation of Linear Threshold model of influence propagation.

Irrigation game

Marco Janssen | Published Monday, July 23, 2012 | Last modified Saturday, April 27, 2013

Irrigation game calibrated on experimental data

Village Ecodynamics Project

ipem | Published Friday, May 13, 2011 | Last modified Saturday, April 27, 2013

The Village Project is designed to help archaeologists understand the factors influencing settlement patterns of small-scale agrarian peoples. Although such societies are becoming increasingly rare, they represent the norm throughout most of the Neolithic period the world over.

Displaying 10 of 40 results experiment clear search

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