Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
Displaying 9 of 39 results archaeology clear search
MERCURY aims to represent and explore two descriptive models of the functioning of the Roman trade system that aim to explain the observed strong differences in the wideness of distributions of Roman tableware.
This model represents technological and ecological behaviors of mobile hunter-gatherers, in a variable environment, as they produce, use, and discard chipped stone artifacts. The results can be analyzed and compared with archaeological sites.
The natural selection of foresight, an accuracy at assess the environment, under degrees of environmental heterogeneity. The model is designed to connect local scale mobility, from foraging, with the global scale phenomenon of population dispersal.
A simple model of random encounters of materials that produces distributions as found in the archaeological record.
The TechNet_04 is an abstract model that embeds a simple cultural tranmission process in an environment where interaction is structured by spatially-situated networks.
MayaSim is an agent-based, cellular automata and network model of the ancient Maya. Biophysical and anthropogenic processes interact to grow a complex social ecological system.
Simulation of irrigation system management using archaeological data from southern Arizona
Replication of the well known Artificial Anasazi model that simulates the population dynamics between 800 and 1350 in the Long House Valley in Arizona.
The purpose of this model is to help understand how prehistoric societies adapted to the prehistoric American southwest landscape. In the American southwest there is a high degree of environmental var
Displaying 9 of 39 results archaeology clear search