Computational Model Library

Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.

All users of models published in the library must cite model authors when they use and benefit from their code.

Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.

Displaying 10 of 382 results for "Puqing Wang" clear search

The model of market of one commodity , in which there are in each moment of time the same quantity and the same quantity of money was formulated and researched in this text. We also study this system as a game of automata.

In the face of the COVID-19 pandemic, public health authorities around the world have experimented, in a short period of time, with various combinations of interventions at different scales. However, as the pandemic continues to progress, there is a growing need for tools and methodologies to quickly analyze the impact of these interventions and answer concrete questions regarding their effectiveness, range and temporality.

COMOKIT, the COVID-19 modeling kit, is such a tool. It is a computer model that allows intervention strategies to be explored in silico before their possible implementation phase. It can take into account important dimensions of policy actions, such as the heterogeneity of individual responses or the spatial aspect of containment strategies.

In COMOKIT, built using the agent-based modeling and simulation platform GAMA, the profiles, activities and interactions of people, person-to-person and environmental transmissions, individual clinical statuses, public health policies and interventions are explicitly represented and they all serve as a basis for describing the dynamics of the epidemic in a detailed and realistic representation of space.

Violence against women occurs predominantly in the family and domestic context. The COVID-19 pandemic led Brazil to recommend and, at times, impose social distancing, with the partial closure of economic activities, schools, and restrictions on events and public services. Preliminary evidence shows that intense co- existence increases domestic violence, while social distancing measures may have prevented access to public services and networks, information, and help. We propose an agent-based model (ABM), called VIDA, to illustrate and examine multi-causal factors that influence events that generate violence. A central part of the model is the multi-causal stress indicator, created as a probability trigger of domestic violence occurring within the family environment. Two experimental design tests were performed: (a) absence or presence of the deterrence system of domestic violence against women and measures to increase social distancing. VIDA presents comparative results for metropolitan regions and neighbourhoods considered in the experiments. Results suggest that social distancing measures, particularly those encouraging staying at home, may have increased domestic violence against women by about 10%. VIDA suggests further that more populated areas have comparatively fewer cases per hundred thousand women than less populous capitals or rural areas of urban concentrations. This paper contributes to the literature by formalising, to the best of our knowledge, the first model of domestic violence through agent-based modelling, using empirical detailed socioeconomic, demographic, educational, gender, and race data at the intraurban level (census sectors).

WATER REUSE ADOPTION BY FARMERS (WRAF)

Farshid Shoushtarian | Published Tuesday, September 27, 2022

Agriculture is the largest water-consuming sector worldwide, responsible for almost 70% of the world’s total freshwater consumption. Agricultural water reuse is one of the most sustainable and reliable methods to alleviate water shortages worldwide. However, the dynamics of agricultural water reuse adoption by farmers and its impacts on local water resources are still unknown to the scientific community, according to the literature. Therefore, the primary purpose of the WRAF model is to investigate the micro-level dynamics of agricultural water reuse adoption by farmers and its impacts on local water resources. The WRAF was developed using agent-based modeling as an exploratory tool for scenario analysis. The model was specifically designed for researchers and water resources decision-makers, especially those interested in natural resources management and water reuse.
WRAF simulates a virtual agricultural area in which several autonomous farms operate. It also simulates these farms’ water consumption dynamics. The developed model includes two types of agents: farmers and wastewater treatment plants. In general, farmer agents are the main water-consuming agents, and wastewater treatment plant agents are recycled water providers in the WRAF model. Dynamic simulation of agricultural water supply and demand in the area allows the user to observe the results of various irrigation water management scenarios, including recycled water. The models also enable the user to apply multiple climate change scenarios, including normal, moderate drought, severe drought, and wet weather conditions.

Large-scale land acquisitions (LSLAs) threaten smallholder livelihoods globally. Despite more than a decade of research on the LSLA phenomenon, it remains a challenge to identify governance conditions that may foster beneficial outcomes for both smallholders and investors. One potentially promising strategy toward this end is contract farming (CF), which more directly involves smallholder households in commodity production than conditions of acquisition and displacement.

To improve understanding of how CF may mediate the outcomes of LSLAs, we developed an agent-based model of smallholder livelihoods, which we used as a virtual laboratory to experiment on a range of hypothetical LSLA and CF implementation scenarios.

The model represents a community of smallholder households in a mixed crop-livestock system. Each agent farms their own land and manages a herd of livestock. Agents can also engage in off-farm employment, for which they earn a fixed wage and compete for a limited number of jobs. The principal model outputs include measures of household food security (representing access to a single, staple food crop) and agricultural production (of a single, staple food crop).

Overview

The Weather model is a procedural generation model designed to create realistic daily weather data for socioecological simulations. It generates synthetic weather time series for solar radiation, temperature, and precipitation using algorithms based on sinusoidal and double logistic functions. The model incorporates stochastic variation to mimic unpredictable weather patterns and aims to provide realistic yet flexible weather inputs for exploring diverse climate scenarios.

The Weather model can be used independently or integrated into larger models, providing realistic weather patterns without extensive coding or data collection. It can be customized to meet specific requirements, enabling users to gain a better understanding of the underlying mechanisms and have greater confidence in their applications.

The wisdom of the crowd refers to the phenomenon in which a group of individuals, each making independent decisions, can collectively arrive at highly accurate solutions—often more accurate than any individual within the group. This principle relies heavily on independence: if individual opinions are unbiased and uncorrelated, their errors tend to cancel out when averaged, reducing overall bias. However, in real-world social networks, individuals are often influenced by their neighbors, introducing correlations between decisions. Such social influence can amplify biases, disrupting the benefits of independent voting. This trade-off between independence and interdependence has striking parallels to ensemble learning methods in machine learning. Bagging (bootstrap aggregating) improves classification performance by combining independently trained weak learners, reducing bias. Boosting, on the other hand, explicitly introduces sequential dependence among learners, where each learner focuses on correcting the errors of its predecessors. This process can reinforce biases present in the data even if it reduces variance. Here, we introduce a new meta-algorithm, casting, which captures this biological and computational trade-off. Casting forms partially connected groups (“castes”) of weak learners that are internally linked through boosting, while the castes themselves remain independent and are aggregated using bagging. This creates a continuum between full independence (i.e., bagging) and full dependence (i.e., boosting). This method allows for the testing of model capabilities across values of the hyperparameter which controls connectedness. We specifically investigate classification tasks, but the method can be used for regression tasks as well. Ultimately, casting can provide insights for how real systems contend with classification problems.

Negotiation Lab 1.0

Julián Arévalo | Published Friday, March 20, 2026

Negotiation Lab 1.0 is an agent-based model of peace negotiations that explores how the parties’ readiness — their motivation and optimism to engage in talks — evolves dynamically throughout the negotiation process. The model reconceptualizes readiness as an adaptive state variable that is continuously updated through feedback from negotiation outcomes, rather than a static precondition assessed at the onset of talks.
The model simulates two parties negotiating a multi-issue agenda. In each round, parties allocate effort to the current sub-issue; outcomes depend on their joint effort and a stochastic component representing external factors. Results feed back into each party’s readiness, shaping subsequent engagement. The negotiation ends either when all agenda items are resolved (agreement) or when a party’s readiness falls below a critical threshold (breakdown).
Key parameters include the initial readiness of each party, agenda structure (balanced, hard, easy, red, or random), type of negotiation (from highly cooperative to highly competitive), and each party’s effort strategy (always high, always low, random, or pseudo tit-for-tat). The model shows that while initial readiness is associated with negotiation outcomes, it is neither necessary nor sufficient to determine them: process variables — the type of interaction, agenda design, and adaptive effort strategies — exert comparatively larger effects on outcomes. Identical initial conditions can produce widely divergent trajectories, illustrating path dependence and sensitivity to feedback dynamics.
The model is implemented in NetLogo 7.0 and is documented using the ODD+D protocol. It is associated with the paper “Beyond Initial Conditions: How Adaptive Readiness Shapes Peace Negotiation Outcomes” (Arévalo, under review).

ForagerNet3_Demography_V3

Andrew White | Published Tuesday, November 29, 2016

The ForagerNet3_Demography model is a non-spatial ABM designed to serve as a platform for exploring several aspects of hunter-gatherer demography.

AnimDens NetLogo

Miguel Pais Christine Ward-Paige | Published Friday, February 10, 2017 | Last modified Sunday, February 23, 2020

The model demonstrates how non-instantaneous sampling techniques produce bias by overestimating the number of counted animals, when they move relative to the person counting them.

Displaying 10 of 382 results for "Puqing Wang" clear search

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