Computational Model Library

Displaying 10 of 46 results for "Francisco Jose Vazquez" clear search

We propose an agent-based model where a fixed finite population of tagged agents play iteratively the Nash demand game in a regular lattice. The model extends the bargaining model by Axtell, Epstein and Young.

This paper presents an agent-based model to study the dynamics of city-state systems in a constrained environment with limited space and resources. The model comprises three types of agents: city-states, villages, and battalions, where city-states, the primary decision-makers, can build villages for food production and recruit battalions for defense and aggression. In this setting, simulation results, generated through a multi-parameter grid sampling, suggest that risk-seeking strategies are more effective in high-cost scenarios, provided that the production rate is sufficiently high. Also, the model highlights the role of output productivity in defining which strategic preferences are successful in a long-term scenario, with higher outputs supporting more aggressive expansion and military actions, while resource limitations compel more conservative strategies focused on survival and resource conservation. Finally, the results suggest the existence of a non-linear effect of diminishing returns in strategic investments on successful strategies, emphasizing the need for careful resource allocation in a competitive environment.

PolicySpace models public policies within an empirical, spatial environment using data from 46 metropolitan regions in Brazil. The model contains citizens, markets, residences, municipalities, commuting and a the tax scheme. In the associated publications (book in press and https://arxiv.org/abs/1801.00259) we validate the model and demonstrate an application of the fiscal analysis. Besides providing the basics of the platform, our results indicate the relevance of the rules of taxes transfer for cities’ quality of life.

Netlogo model that shows how the cooling process determines the quality of a solution in simulated annealing using Metropolis algorithm.

WWHW is an agent-based model designed to allow the exploration of the emergence, resilience and evolution of cooperative behaviours in hunter-fisher-gatherer societies.

LogoClim: WorldClim in NetLogo

Daniel Vartanian Leandro Garcia Aline Martins de Carvalho Aline | Published Thursday, July 03, 2025 | Last modified Tuesday, September 16, 2025

LogoClim is a NetLogo model for simulating and visualizing global climate conditions. It allows researchers to integrate high-resolution climate data into agent-based models, supporting reproducible research in ecology, agriculture, environmental sciences, and other fields that rely on climate data.

The model utilizes raster data to represent climate variables such as temperature and precipitation over time. It incorporates historical data (1951-2024) and future climate projections (2021-2100) derived from global climate models under various Shared Socioeconomic Pathways (SSPs, O’Neill et al., 2017). All climate inputs come from WorldClim 2.1, a widely used source of high-resolution, interpolated climate datasets based on weather station observations worldwide (Fick & Hijmans, 2017).

LogoClim follows the FAIR Principles for Research Software (Barker et al., 2022) and is openly available on the CoMSES Network and GitHub. See the Logônia model for an example of its integration into a full NetLogo simulation.

A-KinGDom simulates the emergence of the social structure in a group of non-human primates. The model includes dominance and affiliative interactions which allow us to define four different attack and affiliative strategies.

The objective of the model is to evaluate the impact of seasonal forecasts on a farmer’s net agricultural income when their crop choices have different and variable costs and returns.

Package for simulating the behavior of experts in a scientific-forecasting competition, where the outcome of experiments itself depends on expert consensus. We pay special attention to the interplay between expert bias and trust in the reward algorithm. The package allows the user to reproduce results presented in arXiv:2305.04814, as well as testing of other different scenarios.

In this model, we simulate the navigation behavior of homing pigeons. Specifically we use genetic algorithms to optimize the navigation and flocking parameters of pigeon agents.

Displaying 10 of 46 results for "Francisco Jose Vazquez" clear search

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