Computational Model Library

Displaying 10 of 980 results for "Chantal van Esch" clear search

Telephone Game

Julia Kasmire | Published Friday, January 10, 2020

This is a model of a game of Telephone (also known as Chinese Whishpers in the UK), with agents representing people that can be asked, to play. The first player selects a word from their internal vocabulary and “whispers” it to the next player, who may mishear it depending on the current noise level, who whispers that word to the next player, and so on.

When the game ends, the word chosen by the first player is compared to the word heard by the last player. If they match exactly, all players earn large prize. If the words do not match exactly, a small prize is awarded to all players for each part of the words that do match. Players change color to reflect their current prize-count. A histogram shows the distribution of colors over all the players.

The user can decide on factors like
* how many players there are,

This is a simulation model of communication between two groups of managers in the course of project implementation. The “world” of the model is a space of interaction between project participants, each of which belongs either to a group of work performers or to a group of customers. Information about the progress of the project is publicly available and represents the deviation Earned value (EV) from the planned project value (cost baseline).
The key elements of the model are 1) persons belonging to a group of customers or performers, 2) agents that are communication acts. The life cycle of persons is equal to the time of the simulation experiment, the life cycle of the communication act is 3 periods of model time (for the convenience of visualizing behavior during the experiment). The communication act occurs at a specific point in the model space, the coordinates of which are realized as random variables. During the experiment, persons randomly move in the model space. The communication act involves persons belonging to a group of customers and a group of performers, remote from the place of the communication act at a distance not exceeding the value of the communication radius (MaxCommRadius), while at least one representative from each of the groups must participate in the communication act. If none are found, the communication act is not carried out. The number of potential communication acts per unit of model time is a parameter of the model (CommPerTick).

The managerial sense of the feedback is the stimulating effect of the positive value of the accumulated communication complexity (positive background of the project implementation) on the productivity of the performers. Provided there is favorable communication (“trust”, “mutual understanding”) between the customer and the contractor, it is more likely that project operations will be performed with less lag behind the plan or ahead of it.
The behavior of agents in the world of the model (change of coordinates, visualization of agents’ belonging to a specific communicative act at a given time, etc.) is not informative. Content data are obtained in the form of time series of accumulated communicative complexity, the deviation of the earned value from the planned value, average indicators characterizing communication - the total number of communicative acts and the average number of their participants, etc. These data are displayed on graphs during the simulation experiment.
The control elements of the model allow seven independent values to be varied, which, even with a minimum number of varied values (three: minimum, maximum, optimum), gives 3^7 = 2187 different variants of initial conditions. In this case, the statistical processing of the results requires repeated calculation of the model indicators for each grid node. Thus, the set of varied parameters and the range of their variation is determined by the logic of a particular study and represents a significant narrowing of the full set of initial conditions for which the model allows simulation experiments.

Roman Amphora reuse

Tom Brughmans | Published Wednesday, August 07, 2019 | Last modified Wednesday, March 15, 2023

UPDATE in V1.1.0: missing input data files added; relative paths to input data files changed to “../data/FILENAME”

A model that allows for representing key theories of Roman amphora reuse, to explore the differences in the distribution of amphorae, re-used amphorae and their contents.

This model generates simulated distributions of prime-use amphorae, primeuse contents (e.g. olive oil) and reused amphorae. These simulated distributions will differ between experiments depending on the experiment’s variable settings representing the tested theory: variations in the probability of reuse, the supply volume, the probability of reuse at ports. What we are interested in teasing out is what the effect is of each theory on the simulated amphora distributions.

IDEAL

Arika Ligmann-Zielinska | Published Thursday, August 07, 2014

IDEAL: Agent-Based Model of Residential Land Use Change where the choice of new residential development in based on the Ideal-point decision rule.

Peer reviewed An Agent-Based Model of Campaign-Based Watershed Management

Samuel Assefa Aad Kessler Luuk Fleskens | Published Monday, September 21, 2020 | Last modified Friday, June 04, 2021

The model simulates the national Campaign-Based Watershed Management program of Ethiopia. It includes three agents (farmers, Kebele/ village administrator, extension workers) and the physical environment that interact with each other. The physical environment is represented by patches (fields). Farmers make decisions on the locations of micro-watersheds to be developed, participation in campaign works to construct soil and water conservation structures, and maintenance of these structures. These decisions affect the physical environment or generate model outcomes. The model is developed to explore conditions that enhance outcomes of the program by analyzing the effect on the area of land covered and quality of soil and water conservation structures of (1) enhancing farmers awareness and motivation, (2) establishing and strengthening micro-watershed associations, (3) introducing alternative livelihood opportunities, and (4) enhancing the commitment of local government actors.

The SAFIRe model (Simulation of Agents for Fertility, Integrated Energy, Food Security, and Reforestation) is an agent-based model co-developed with rural communities in Senegal’s Groundnut Basin. Its purpose is to explore how local farming and pastoral practices affect the regeneration of Faidherbia albida trees, which are essential for maintaining soil fertility and supporting food security through improved millet production. The model supports collective reflection on how different social and ecological factors interact, particularly around firewood demand, livestock pressure, and agricultural intensification.

The model simulates a 100-hectare agricultural landscape where agents (farmers, shepherds, woodcutters, and supervisors) interact with trees, land parcels, and each other. It incorporates seasonality, crop rotation, tree growth and cutting, livestock feeding behaviors, and farmers’ engagement in sapling protection through Assisted Natural Regeneration (ANR). Two types of surveillance strategies are compared: community-led monitoring and delegated surveillance by forestry authorities. Farmer engagement evolves over time based on peer influence, meeting participation, and the success of visible tree regeneration efforts.

SAFIRe integrates participatory modeling (ComMod and ComExp) and a backcasting approach (ACARDI) to co-produce scenarios rooted in local aspirations. It was explored using the OpenMole platform, allowing stakeholders to test a wide range of future trajectories and analyze the sensitivity of key parameters (e.g., discussion frequency, time in fields). The model’s outcomes not only revealed unexpected insights—such as the hidden role of farmers in tree loss—but also led to real-world actions, including community nursery creation and behavioral shifts toward tree care. SAFIRe illustrates how agent-based modeling can become a tool for social learning and collective action in socio-ecological systems.

ADAM: Agent-based Demand and Assignment Model

D Levinson | Published Monday, August 29, 2011 | Last modified Saturday, April 27, 2013

The core algorithm is an agent-based model, which simulates travel patterns on a network based on microscopic decision-making by each traveler.

Agent-based model of sexual partnership

Andrea Knittel | Published Monday, December 05, 2011 | Last modified Saturday, April 27, 2013

In this model agents meet, evaluate one another, decide whether or not to date, if and when to become sexual partners, and when to break up.

Peer reviewed Family Herd Demography

Mark Moritz Ian M Hamilton Andrew Yoak Rebecca Garabed Abigail Buffington | Published Monday, August 15, 2016 | Last modified Saturday, January 06, 2018

The model examines the dynamics of herd growth in African pastoral systems. We used it to examine the role of scale (herd size) stochasticity (in mortality, fertility, and offtake) on herd growth.

This is a generic sub-model of animal territory formation. It is meant to be a reusable building block, but not in the plug-and-play sense, as amendments are likely to be needed depending on the species and region. The sub-model comprises a grid of cells, reprenting the landscape. Each cell has a “quality” value, which quantifies the amount of resources provided for a territory owner, for example a tiger. “Quality” could be prey density, shelter, or just space. Animals are located randomly in the landscape and add grid cells to their intial cell until the sum of the quality of all their cells meets their needs. If a potential new cell to be added is owned by another animal, competition takes place. The quality values are static, and the model does not include demography, i.e. mortality, mating, reproduction. Also, movement within a territory is not represented.

Displaying 10 of 980 results for "Chantal van Esch" clear search

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