Computational Model Library

Displaying 10 of 352 results for "Miriam C. Kopels" clear search

The purpose of the model is to investigate how different factors affect the ability of researchers to reconstruct prehistoric social networks from artifact stylistic similarities, as well as the overall diversity of cultural traits observed in archaeological assemblages. Given that cultural transmission and evolution is affected by multiple interacting phenomena, our model allows to simultaneously explore six sets of factors that may condition how social networks relate to shared culture between individuals and groups:

  1. Factors relating to the structure of social groups
  2. Factors relating to the cultural traits in question
  3. Factors relating to individual learning strategies
  4. Factors relating to the environment

Viable North Sea (ViNoS) is an Agent-based Model of the German North Sea Small-scale Fisheries in a Social-Ecological Systems framework focussing on the adaptive behaviour of fishers facing regulatory, economic, and resource changes. Small-scale fisheries are an important part both of the cultural perception of the German North Sea coast and of its fishing industry. These fisheries are typically family-run operations that use smaller boats and traditional fishing methods to catch a variety of bottom-dwelling species, including plaice, sole, and brown shrimp. Fisheries in the North Sea face area competition with other uses of the sea – long practiced ones like shipping, gas exploration and sand extractions, and currently increasing ones like marine protection and offshore wind farming. German authorities have just released a new maritime spatial plan implementing the need for 30% of protection areas demanded by the United Nations High Seas Treaty and aiming at up to 70 GW of offshore wind power generation by 2045. Fisheries in the North Sea also have to adjust to the northward migration of their established resources following the climate heating of the water. And they have to re-evaluate their economic balance by figuring in the foreseeable rise in oil price and the need for re-investing into their aged fleet.

BEGET Classic

Kristin Crouse | Published Monday, November 11, 2019 | Last modified Monday, November 25, 2019

BEGET Classic includes previous versions used in the classroom and for publication. Please check out the latest version of B3GET here, which has several user-friendly features such as directly importing and exporting genotype and population files.

The classic versions of B3GET include: version one and version three were used in undergraduate labs at the University of Minnesota to demonstrate principles in primate behavioral ecology; version two first demonstrated proof of concept for creating virtual biological organisms using decision-vector algorithms; version four was presented at the 2017 annual meeting at the American Association of Physical Anthropologists; version five was presented in a 2019 publication from the Journal of Human Evolution (Crouse, Miller, and Wilson, 2019).

Peer reviewed B3GET

Kristin Crouse | Published Thursday, November 14, 2019 | Last modified Tuesday, September 20, 2022

B3GET simulates populations of virtual organisms evolving over generations, whose evolutionary outcomes reflect the selection pressures of their environment. The model simulates several factors considered important in biology, including life history trade-offs, investment in fighting ability and aggression, sperm competition, infanticide, and competition over access to food and mates. Downloaded materials include starting genotype and population files. Edit the these files and see what changes occur in the behavior of virtual populations!

View the B3GET user manual here.

Grasslands have a large share of the world’s land cover and their sustainable management is important for the protection and provisioning of grassland ecosystem services. The question of how to manage grassland sustainably is becoming increasingly important, especially in view of climate change, which on the one hand extends the vegetation period (and thus potentially allows use intensification) and on the other hand causes yield losses due to droughts. Fertilization plays an important role in grassland management and decisions are usually made at farm level. Data on fertilizer application rates are crucial for an accurate assessment of the effects of grassland management on ecosystem services. However, these are generally not available on farm/field scale. To close this gap, we present an agent-based model for Fertilization In Grasslands (FertIG). Based on animal, land-use, and cutting data, the model estimates grassland yields and calculates field-specific amounts of applied organic and mineral nitrogen on grassland (and partly cropland). Furthermore, the model considers different legal requirements (including fertilization ordinances) and nutrient trade among farms. FertIG was applied to a grassland-dominated region in Bavaria, Germany comparing the effects of changes in the fertilization ordinance as well as nutrient trade. The results show that the consideration of nutrient trade improves organic fertilizer distribution and leads to slightly lower Nmin applications. On a regional scale, recent legal changes (fertilization ordinance) had limited impacts. Limiting the maximum applicable amount of Norg to 170 kg N/ha fertilized area instead of farm area as of 2020 hardly changed fertilizer application rates. No longer considering application losses in the calculation of fertilizer requirements had the strongest effects, leading to lower supplementary Nmin applications. The model can be applied to other regions in Germany and, with respective adjustments, in Europe. Generally, it allows comparing the effects of policy changes on fertilization management at regional, farm and field scale.

Market for Protection

Steven Doubleday | Published Monday, July 01, 2013 | Last modified Monday, August 19, 2013

Simulation to replicate and extend an analytical model (Konrad & Skaperdas, 2010) of the provision of security as a collective good. We simulate bandits preying upon peasants in an anarchy condition.

Patagonia PSMED is an agent-based model designed to study a simple case of Evolution of Ethnic Differentiation. It replicates how can hunter-gatherer societies evolve and built cultural identities as a consequence of the way they interacted.

Thermostat II

María Pereda Jesús M Zamarreño | Published Thursday, June 12, 2014 | Last modified Monday, June 16, 2014

A thermostat is a device that allows to have the temperature in a room near a desire value.

CONSERVAT

Pieter Van Oel | Published Monday, April 13, 2015

The CONSERVAT model evaluates the effect of social influence among farmers in the Lake Naivasha basin (Kenya) on the spatiotemporal diffusion pattern of soil conservation effort levels and the resulting reduction in lake sedimentation.

This project was developed during the Santa Fe course Introduction to Agent-Based Modeling 2022. The origin is a Cellular Automata (CA) model to simulate human interactions that happen in the real world, from Rubens and Oliveira (2009). These authors used a market research with real people in two different times: one at time zero and the second at time zero plus 4 months (longitudinal market research). They developed an agent-based model whose initial condition was inherited from the results of the first market research response values and evolve it to simulate human interactions with Agent-Based Modeling that led to the values of the second market research, without explicitly imposing rules. Then, compared results of the model with the second market research. The model reached 73.80% accuracy.
In the same way, this project is an Exploratory ABM project that models individuals in a closed society whose behavior depends upon the result of interaction with two neighbors within a radius of interaction, one on the relative “right” and other one on the relative “left”. According to the states (colors) of neighbors, a given cellular automata rule is applied, according to the value set in Chooser. Five states were used here and are defined as levels of quality perception, where red (states 0 and 1) means unhappy, state 3 is neutral and green (states 3 and 4) means happy.
There is also a message passing algorithm in the social network, to analyze the flow and spread of information among nodes. Both the cellular automaton and the message passing algorithms were developed using the Python extension. The model also uses extensions csv and arduino.

Displaying 10 of 352 results for "Miriam C. Kopels" clear search

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