Computational Model Library

Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.

All users of models published in the library must cite model authors when they use and benefit from their code.

Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.

Displaying 10 of 374 results for "Jonathan Marino" clear search

Port of Mars simplified

Marco Janssen | Published Tuesday, January 14, 2020

This is a simulation model to explore possible outcomes of the Port of Mars cardgame. Port of Mars is a resource allocation game examining how people navigate conflicts between individual goals and common interests relative to shared resources. The game involves five players, each of whom must decide how much of their time and effort to invest in maintaining public infrastructure and renewing shared resources and how much to expend in pursuit of their individual goals. In the game, “Upkeep” is a number that represents the physical health of the community. This number begins at 100 and goes down by twenty-five points each round, representing resource consumption and wear and tear on infrastructure. If that number reaches zero, the community collapses and everyone dies.

EU language skills

Marco Civico | Published Sunday, July 07, 2024

The objective of this agent-based model is to test different language education orientations and their consequences for the EU population in terms of linguistic disenfranchisement, that is, the inability of citizens to understand EU documents and parliamentary discussions should their native language(s) no longer be official. I will focus on the impact of linguistic distance and language learning. Ideally, this model would be a tool to help EU policy makers make informed decisions about language practices and education policies, taking into account their consequences in terms of diversity and linguistic disenfranchisement. The model can be used to force agents to make certain choices in terms of language skills acquisition. The user can then go on to compare different scenarios in which language skills are acquired according to different rationales. The idea is that, by forcing agents to adopt certain language learning strategies, the model user can simulate policies promoting the acquisition of language skills and get an idea of their impact. In this way the model allows not only to sketch various scenarios of the evolution of language skills among EU citizens, but also to estimate the level of disenfranchisement in each of these scenarios.

An agent model is presented that aims to capture the impact of cheap talk on collective action in a commons dilemma. The commons dilemma is represented as a spatially explicit renewable resource. Agent’s trust in others impacts the speed and harvesting rate, and trust is impacted by observed harvesting behavior and cheap talk. We calibrated the model using experimental data (DeCaro et al. 2021). The best fit to the data consists of a population with a small frequency of altruistic and selfish agents, and mostly conditional cooperative agents sensitive to inequality and cheap talk. This calibrated model provides an empirical test of the behavioral theory of collective action of Elinor Ostrom and Humanistic Rational Choice Theory.

This model examines language dynamics within a social network using simulation techniques to represent the interplay of language adoption, social influence, economic incentives, and language policies. The agent-based model (ABM) focuses on interactions between agents endowed with specific linguistic attributes, who engage in communication based on predefined rules. A key feature of our model is the incorporation of network analysis, structuring agent relationships as a dynamic network and leveraging network metrics to capture the evolving inter-agent connections over time. This integrative approach provides nuanced insights into emergent behaviors and system dynamics, offering an analytical framework that extends beyond traditional modeling approaches. By combining agent-based modeling with network analysis, the model sheds light on the underlying mechanisms governing complex language systems and can be effectively paired with sociolinguistic observational data.

Peer reviewed NetLogo model of USA mass shootings

Smarzhevskiy Ivan | Published Tuesday, September 24, 2019 | Last modified Tuesday, April 14, 2020

Is the mass shooter a maniac or a relatively normal person in a state of great stress? According to the FBI report (Silver, J., Simons, A., & Craun, S. (2018). A Study of the Pre-Attack Behaviors of Active Shooters in the United States Between 2000 – 2013. Federal Bureau of Investigation, U.S. Department of Justice,Washington, D.C. 20535.), only 25% of the active shooters were known to have been diagnosed by a mental health professional with a mental illness of any kind prior to the offense.
The main objects of the model are the humans and the guns. The main factors influencing behavior are the population size, the number of people with mental disabilities (“psycho” in the model terminology) per 100,000 population, the total number of weapons (“guns”) in the population, the availability of guns for humans, the intensity of stressors affecting humans and the threshold level of stress, upon reaching which a person commits an act of mass shooting.
The key difference (in the model) between a normal person and a psycho is that a psycho accumulates stressors and, upon reaching a threshold level, commits an act of mass shooting. A normal person is exposed to stressors, but reaching the threshold level for killing occurs only when the simultaneous effect of stressors on him exceeds this level.
The population dynamics are determined by the following factors: average (normally distributed) life expectancy (“life_span” attribute of humans) and population growth with the percentage of newborns set by the value of the TickReprRatio% slider of the current population volume from 16 to 45 years old.Thus, one step of model time corresponds to a year.

The agent-based model WEEM (Woodlot Establishment and Expansion Model) as described in the journal article, has been designed to make use of household socio-demographics (household status, birth, and death events of households), to better understand the temporal dynamics of woodlot in the buffer zones of Budongo protected forest reserve, Masindi district, Uganda. The results contribute to a mechanistic understanding of what determines the current gap between intention and actual behavior in forest land restoration at farm level.

This is an agent-based model, simulating wolf (Canis Lupus) reappearance in the Netherlands. The model’s purpose is to allow researchers to investigate the reappearance of wolves in the Netherlands and the possible effect of human interference. Wolf behaviour is modelled according to the literature. The suitability of the Dutch landscape for wolf settlement has been determined by Lelieveld (2012) [1] and is transformed into a colour-coded map of the Netherlands. The colour-coding is the main determinant of wolf settlement. Human involvement is modelled through the public opinion, which varies according to the size, composition and behaviour of the wolf population.

[1] Lelieveld, G.: Room for wolf comeback in the Netherlands, (2012).

Diffusion dynamics in small-world networks with heterogeneous consumers

Sebastiano Delre | Published Saturday, September 10, 2011 | Last modified Saturday, April 27, 2013

This model simulates diffusion curves and it allows to test how social influence, network structure and consumer heterogeneity affect their spreads and their speeds.

Hybrid Climate Assessment Model (HCAM)

Peer-Olaf Siebers | Published Friday, February 15, 2019

Our Hybrid Climate Assessment Model (HCAM) aims to simulate the behaviours of individuals under the influence of climate change and external policy makings. In our proposed solution we use System Dynamics (SD) modelling to represent the physical and economic environments. Agent-Based (AB) modelling is used to represent collections of individuals that can interact with other collections of individuals and the environment. In turn, individual agents are endowed with an internal SD model to track their psychological state used for decision making. In this paper we address the feasibility of such a scalable hybrid approach as a proof-of-concept. This novel approach allows us to reuse existing rigid, but well-established Integrated Assessment Models (IAMs), and adds more flexibility by replacing aggregate stocks with a community of vibrant interacting entities.

Our illustrative example takes the settings of the U.S., a country that contributes to the majority of the global carbon footprints and that is the largest economic power in the world. The model considers the carbon emission dynamics of individual states and its relevant economic impacts on the nation over time.

Please note that the focus of the model is on a methodological advance rather than on applying it for predictive purposes! More details about the HCAM are provided in the forthcoming JASSS paper “An Innovative Approach to Multi-Method Integrated Assessment Modelling of Global Climate Change”, which is available upon request from the authors (contact peer-olaf.siebers@nottingham.ac.uk).

AMMA: Agent-based Model of the Media Arena

Annie Waldherr | Published Tuesday, February 11, 2014

The AMMA simulates how news waves emerge in the mass media. Drawing on the ideas of public arena models and issue-attention cycles, it represents fundamental principles of public communication in a virtual media system.

Displaying 10 of 374 results for "Jonathan Marino" clear search

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