Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
Displaying 10 of 372 results for "Jonathan Marino" clear search
The purpose of this model is to help understand how prehistoric societies adapted to the prehistoric American southwest landscape. In the American southwest there is a high degree of environmental var
This model simulates 2048 versions of shedding games and evaluates the consequences on the average length and the difficulty of the game agents experience. The purpose of the model is to understand th
This simulates the evolution of rules of shedding games based on cultural group selection. A number of groups play shedding games and evaluate the consequences on the average length and the difficulty
The model explores the possibility of the evolution of cooperation due to indirect reciprocity when agents derive information about the past behavior of the opponent in one-shot dilemma games.
This model describes the consequences of limited vision of agents in harvesting a common resource. We show the vulnerability of cooperation due to reduced visibility of the resource and other agents.
Agents are linked in a social-network and make decisions on which of 2 types of behavior to adopt. We explore consequences of different information feedback and providing targeted feedback to individuals.
Cultural group selection model of agents playing public good games and who are able to punish and punish back.
Comparing impact of alternative behavioral theories in a simple social-ecological system.
The Non-Deterministic model of affordable housing Negotiations (NoD-Neg) is designed for generating hypotheses about the possible outcomes of negotiating affordable housing obligations in new developments in England. By outcomes we mean, the probabilities of failing the negotiation and/or the different possibilities of agreement.
The model focuses on two negotiations which are key in the provision of affordable housing. The first is between a developer (DEV) who is submitting a planning application for approval and the relevant Local Planning Authority (LPA) who is responsible for reviewing the application and enforcing the affordable housing obligations. The second negotiation is between the developer and a Registered Social Landlord (RSL) who buys the affordable units from the developer and rents them out. They can negotiate the price of selling the affordable units to the RSL.
The model runs the two negotiations on the same development project several times to enable agents representing stakeholders to apply different negotiation tactics (different agendas and concession-making tactics), hence, explore the different possibilities of outcomes.
The model produces three types of outputs: (i) histograms showing the distribution of the negotiation outcomes in all the simulation runs and the probability of each outcome; (ii) a data file with the exact values shown in the histograms; and (iii) a conversation log detailing the exchange of messages between agents in each simulation run.
The core algorithm is an agent-based model, which simulates travel patterns on a network based on microscopic decision-making by each traveler.
Displaying 10 of 372 results for "Jonathan Marino" clear search