Computational Model Library

Displaying 10 of 257 results for "Alison Heppenstall" clear search

This work aims at describing and simulating the (social) game around the production of potato seeds in Venezuela. It shows the effect of the identification of some actors with the production of native potato seeds (e.g., Venezuelan State´s low ident)

This theoretical model includes forested polygons and three types of agents: forest landowners, foresters, and peer leaders. Agent rules and characteristics were parameterized from existing literature and an empirical survey of forest landowners.

The Targeted Subsidies Plan Model

Hassan Bashiri | Published Thursday, September 21, 2023

The targeted subsidies plan model is based on the economic concept of targeted subsidies.

The targeted subsidies plan model simulates the distribution of subsidies among households in a community over several years. The model assumes that the government allocates a fixed amount of money each year for the purpose of distributing cash subsidies to eligible households. The eligible households are identified by dividing families into 10 groups based on their income, property, and wealth. The subsidy is distributed to the first four groups, with the first group receiving the highest subsidy amount. The model simulates the impact of the subsidy distribution process on the income and property of households in the community over time.

The model simulates a community of 230 households, each with a household income and wealth that follows a power-law distribution. The number of household members is modeled by a normal distribution. The model allocates a fixed amount of money each year for the purpose of distributing cash subsidies among eligible households. The eligible households are identified by dividing families into 10 groups based on their income, property, and wealth. The subsidy is distributed to the first four groups, with the first group receiving the highest subsidy amount.
The model runs for a period of 10 years, with the subsidy distribution process occurring every month. The subsidy received by each household is assumed to be spent, and a small portion may be saved and added to the household’s property. At the end of each year, the grouping of households based on income and assets is redone, and a number of families may be moved from one group to another based on changes in their income and property.

A preliminary extension of the Hemelrijk 1996 model of reciprocal behavior to include feeding

Sean Barton | Published Monday, December 13, 2010 | Last modified Saturday, April 27, 2013

A more complete description of the model can be found in Appendix I as an ODD protocol. This model is an expansion of the Hemelrijk (1996) that was expanded to include a simple food seeking behavior.

REHAB has been designed as an ice-breaker in courses dealing with ecosystem management and participatory modelling. It helps introducing the two main tools used by the Companion Modelling approach, namely role-playing games and agent-based models.

This spatially explicit agent-based model addresses how effective foraging radius (r_e) affects the effective size–and thus the equilibrium cultural diversity–of a structured population composed of central-place foraging groups.

THE STATUS ARENA

Gert Jan Hofstede Jillian Student Mark R Kramer | Published Wednesday, June 08, 2016 | Last modified Tuesday, January 09, 2018

Status-power dynamics on a playground, resulting in a status landscape with a gender status gap. Causal: individual (beauty, kindness, power), binary (rough-and-tumble; has-been-nice) or prior popularity (status). Cultural: acceptability of fighting.

Peer reviewed Simulating the Economic Impact of Boko Haram on a Cameroonian Floodplain

Mark Moritz Nathaniel Henry Sarah Laborde | Published Saturday, October 22, 2016 | Last modified Wednesday, June 07, 2017

This model examines the potential impact of market collapse on the economy and demography of fishing households in the Logone Floodplain, Cameroon.

Peer reviewed Flibs'NLogo - An elementary form of evolutionary cognition

Cosimo Leuci | Published Thursday, January 30, 2020

Flibs’NLogo is an agent-based simulation implemented in NetLogo that models the evolution of perfect predictors through a genetic algorithm. The agents, called flibs (finite living blobs), are finite‑state automata whose behaviour is encoded in circular chromosomes. They inhabit a “primordial computer soup” and are tasked with anticipating a user‑defined periodic binary sequence. Each generation consists of 100 evaluation cycles, during which a flib’s fitness is incremented each time its output correctly matches the next environmental signal.
Reproduction follows an elitist scheme: a donor (current fittest individual) replaces a randomly chosen recipient either by cloning (complete genome substitution) or by bacterial‑like conjugation (unidirectional horizontal transfer of a random chromosome segment). A stochastic mutagenesis operator introduces point mutations in genes, while the reproductive strategy gene can also switch under a mixed-reproduction regime. Population dynamics are monitored via genomic diversity indices (Shannon‑Wiener, Simpson), a phenotypic simpleness metric that distinguishes the low number of states actually used from the genomic potential.
The model serves as a digital evolutionary laboratory for exploring the interplay among bounded rationality, collective adaptation, and the emergence of anticipatory behaviour. By linking evolutionary computation with cognitive concepts, Flibs’NLogo investigates fundamental transitions from reactive to predictive systems and allows for testing whether populations evolve toward minimal necessary complexity or exhibit an intrinsic drift toward structural elaboration.

NarrABS

Tilman Schenk | Published Thursday, September 20, 2012 | Last modified Saturday, April 27, 2013

An agent based simulation of a political process based on stakeholder narratives

Displaying 10 of 257 results for "Alison Heppenstall" clear search

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