Computational Model Library

Displaying 10 of 342 results for "Tim Dorscheidt" clear search

Pedestrian Scramble

Sho Takami Rami Lake Dara Vancea | Published Tuesday, November 30, 2021 | Last modified Tuesday, June 10, 2025

This is a model intended to demonstrate the function of scramble crossings and a more efficient flow of pedestrian traffic with the presence of diagonal crosswalks.

AnimDens NetLogo

Miguel Pais Christine Ward-Paige | Published Friday, February 10, 2017 | Last modified Sunday, February 23, 2020

The model demonstrates how non-instantaneous sampling techniques produce bias by overestimating the number of counted animals, when they move relative to the person counting them.

Swidden farming by individual households

C Michael Barton | Published Sunday, April 27, 2008 | Last modified Saturday, April 27, 2013

Swidden Farming is designed to explore the dynamics of agricultural land management strategies.

This is the R code of the mathematical model used for verification. This code corresponds to equations 1-9, 15-53, 58-62, 69-70, and 72-75 given in the paper “A Mathematical Model of The Beer Game”.

Dental Routine Check-Up

Peyman Shariatpanahi Afshin Jafari | Published Thursday, March 10, 2016 | Last modified Monday, April 08, 2019

We develop an agent-based model for collective behavior of routine medical check-ups, and specifically dental visits, in a social network.

Peer reviewed The Megafauna Hunting Pressure Model

Isaac Ullah Miriam C. Kopels | Published Friday, February 16, 2024 | Last modified Friday, October 11, 2024

The Megafaunal Hunting Pressure Model (MHPM) is an interactive, agent-based model designed to conduct experiments to test megaherbivore extinction hypotheses. The MHPM is a model of large-bodied ungulate population dynamics with human predation in a simplified, but dynamic grassland environment. The overall purpose of the model is to understand how environmental dynamics and human predation preferences interact with ungulate life history characteristics to affect ungulate population dynamics over time. The model considers patterns in environmental change, human hunting behavior, prey profitability, herd demography, herd movement, and animal life history as relevant to this main purpose. The model is constructed in the NetLogo modeling platform (Version 6.3.0; Wilensky, 1999).

Transport simulation in a real road network

Gary Polhill Jiaqi Ge | Published Tuesday, April 17, 2018 | Last modified Tuesday, April 17, 2018

Ge, J., & Polhill, G. (2016). Exploring the Combined Impact of Factors Influencing Commuting Patterns and CO2 Emission in Aberdeen Using an Agent-Based Model. Journal of Artificial Societies and Social Simulation, 19(3). http://jasss.soc.surrey.ac.uk/19/3/11.html
We develop an agent-based transport model using a realistic GIS-enabled road network and the car following method. The model can be used to study the impact of social interventions such as flexi-time and workplace sharing, as well as large infrastructure such as the construction of a bypass or highway. The model is developed in Netlogo version 5 and requires road network data in GIS format to run.

Retail Competition Agent-based Model

Derek Robinson Jiaxin Zhang | Published Sunday, January 03, 2021 | Last modified Wednesday, November 10, 2021

The Retail Competition Agent-based Model (RC-ABM) is designed to simulate the retail competition system in the Region of Waterloo, Ontario, Canada, which which explicitly represents store competition behaviour. Through the RC-ABM, we aim to answer 4 research questions: 1) What is the level of correspondence between market share and revenue acquisition for an agent-based approach compared to a traditional location-allocation-based approach? 2) To what degree can the observed store spatial pattern be reproduced by competition? 3) To what degree are their path dependent patterns of retail success? 4) What is the relationship between retail survival and the endogenous geographic characteristics of stores and consumer expenditures?

GenoScope

Kristin Crouse | Published Wednesday, May 29, 2024 | Last modified Wednesday, April 09, 2025

GenoScope is a modular agent-based model designed to simulate how cells respond to environmental stressors or other treatment conditions across species. Genes, treatment conditions, and cell physiology outcomes are represented as interacting agents that influence each other’s behavior over time. Rather than imposing fixed interaction rules, GenoScope initializes with randomized regulatory logic and calibrates rule sets based on empirical data. Calibration is grounded in a common-garden experiment involving 16 mammalian species—including humans, dolphins, bats, and camels—exposed to varying levels of temperature, glucose, and oxygen. This comparative approach enables the identification of mechanisms by which animal cells achieve robustness under extreme environmental conditions.

This project was developed during the Santa Fe course Introduction to Agent-Based Modeling 2022. The origin is a Cellular Automata (CA) model to simulate human interactions that happen in the real world, from Rubens and Oliveira (2009). These authors used a market research with real people in two different times: one at time zero and the second at time zero plus 4 months (longitudinal market research). They developed an agent-based model whose initial condition was inherited from the results of the first market research response values and evolve it to simulate human interactions with Agent-Based Modeling that led to the values of the second market research, without explicitly imposing rules. Then, compared results of the model with the second market research. The model reached 73.80% accuracy.
In the same way, this project is an Exploratory ABM project that models individuals in a closed society whose behavior depends upon the result of interaction with two neighbors within a radius of interaction, one on the relative “right” and other one on the relative “left”. According to the states (colors) of neighbors, a given cellular automata rule is applied, according to the value set in Chooser. Five states were used here and are defined as levels of quality perception, where red (states 0 and 1) means unhappy, state 3 is neutral and green (states 3 and 4) means happy.
There is also a message passing algorithm in the social network, to analyze the flow and spread of information among nodes. Both the cellular automaton and the message passing algorithms were developed using the Python extension. The model also uses extensions csv and arduino.

Displaying 10 of 342 results for "Tim Dorscheidt" clear search

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