Computational Model Library

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Peer reviewed COMMAND-AND-CONTROL

Farzaneh Davari | Published Tuesday, September 10, 2019 | Last modified Thursday, September 12, 2019

The command and control policy in natural resource management, including water resources, is a longstanding established policy that has been theoretically and practically argued from the point of view of social-ecological complex systems. With the intention of making a system ecologically resilient, these days, policymakers apply the top-down policies of controlling communities through regulations. To explore how these policies may work and to understand whether the ecological goal can be achieved via command and control policy, this research uses the capacity of Agent-Based Modeling (ABM) as an experimental platform in the Urmia Lake Basin (ULB) in Iran, which is a social-ecological complex system and has gone through a drought process.

Despite the uncertainty of the restorability capacity of the lake, there has been a consensus on the possibility to artificially restore the lake through the nationally managed Urmia Lake Restoratoin Program (ULRP). To reduce water consumption in the Basin, the ULRP widely targets the agricultural sector and proposes the project of changing crop patterns from high-water-demand (HWD) to low-water-demand (LWD), which includes a component to control water consumption by establishing water-police forces.

Using a wide range of multidisciplinary studies about Urmia Lake at the Basin and sub-basins as well as qualitative information at micro-level as the main conceptual sources for the ABM, the findings under different strategies indicate that targeting crop patterns change by legally limiting farmers’ access to water could force farmers to change their crop patterns for a short period of time as long as the number of police constantly increases. However, it is not a sustainable policy for either changing the crop patterns nor restoring the lake.

Change and Senescence

André Martins | Published Tuesday, November 10, 2020

Agers and non-agers agent compete over a spatial landscape. When two agents occupy the same grid, who will survive is decided by a random draw where chances of survival are proportional to fitness. Agents have offspring each time step who are born at a distance b from the parent agent and the offpring inherits their genetic fitness plus a random term. Genetic fitness decreases with time, representing environmental change but effective non-inheritable fitness can increase as animals learn and get bigger.

AnimDens NetLogo

Miguel Pais Christine Ward-Paige | Published Friday, February 10, 2017 | Last modified Sunday, February 23, 2020

The model demonstrates how non-instantaneous sampling techniques produce bias by overestimating the number of counted animals, when they move relative to the person counting them.

With this model, we investigate resource extraction and labor conditions in the Global South as well as implications for climate change originating from industry emissions in the North. The model serves as a testbed for simulation experiments with evolutionary political economic policies addressing these issues. In the model, heterogeneous agents interact in a self-organizing and endogenously developing economy. The economy contains two distinct regions – an abstract Global South and Global North. There are three interlinked sectors, the consumption good–, capital good–, and resource production sector. Each region contains an independent consumption good sector, with domestic demand for final goods. They produce a fictitious consumption good basket, and sell it to the households in the respective region. The other sectors are only present in one region. The capital good sector is only found in the Global North, meaning capital goods (i.e. machines) are exclusively produced there, but are traded to the foreign as well as the domestic market as an intermediary. For the production of machines, the capital good firms need labor, machines themselves and resources. The resource production sector, on the other hand, is only located in the Global South. Mines extract resources and export them to the capital firms in the North. For the extraction of resources, the mines need labor and machines. In all three sectors, prices, wages, number of workers and physical capital of the firms develop independently throughout the simulation. To test policies, an international institution is introduced sanctioning the polluting extractivist sector in the Global South as well as the emitting industrial capital good producers in the North with the aim of subsidizing innovation reducing environmental and social impacts.

LUXE is a land-use change model featuring different levels of land market implementation. It integrates utility measures, budget constraints, competitive bidding, and market interactions to model land-use change in exurban environment.

An agent based simulation and data mining framework for scenario analysis of technology products

Moeed Haghnevis | Published Monday, December 13, 2010 | Last modified Saturday, April 27, 2013

The objective of this study is to create a framework to simulate and analyze the effect of multiple business scenarios on the adoption behavior of a group of technology products.

The model explores the emergence of inequality in cognitive and socio-emotional skills at the societal level within and across generations that results from differences in parental investment behavior during childhood and adolescence.

The Regional Security Game is a iterated public goods game with punishement based on based on life sciences work by Boyd et al. (2003 ) and Hintze & Adami (2015 ), with modifications appropriate for an international relations setting. The game models a closed regional system in which states compete over the distribution of common security benefits. Drawing on recent work applying cultural evolutionary paradigms in the social sciences, states learn through imitation of successful strategies rather than making instrumentally rational choices. The model includes the option to fit empirical data to the model, with two case studies included: Europe in 1933 on the verge of war and south-east Asia in 2013.

This model aims to explore how gambling-like behavior can emerge in loot box spending within gaming communities. A loot box is a purchasable mystery box that randomly awards the player a series of in-game items. Since the contents of the box are largely up to chance, many players can fall into a compulsion loop of purchasing, as the fear of missing out and belief in the gambler’s fallacy allow one to rationalize repeated purchases, especially when one compares their own luck to others. To simulate this behavior, this model generates players in different network structures to observe how factors such as network connectivity, a player’s internal decision making strategy, or even common manipulations games use these days may influence a player’s transactions.

Agent-Based Model for the Evolution of Ethnocentrism

Max Hartshorn | Published Saturday, March 24, 2012 | Last modified Saturday, April 27, 2013

This is an implementation of an agent based model for the evolution of ethnocentrism. While based off a model published by Hammond and Axelrod (2006), the code has been modified to allow for a more fine-grained analysis of evolutionary dynamics.

Displaying 10 of 1191 results for "Lee-Ann Sutherland" clear search

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