Computational Model Library

Displaying 10 of 1116 results for "J A Cuesta" clear search

Effect of communication in irrigation games

Jacopo A. Baggio Marco Janssen | Published Wednesday, January 14, 2015 | Last modified Wednesday, August 09, 2017

The model includes different formulations how agents make decisions in irrigation games and this is compared with empirical data. The aim is to test different theoretical models, especially explaining effect of communication.

In this Repast model the ‘Consumat’ cognitive framework is applied to an ABM of the Dutch car market. Different policy scenarios can be selected or created to examine their effect on the diffusion of EVs.

Replication of a Social-Links-Evolution-Model

Sascha Holzhauer | Published Wednesday, December 01, 2010 | Last modified Saturday, April 27, 2013

ReSolEvo File output version

Human mate choice is a complex system

Paul Smaldino Jeffrey C Schank | Published Friday, February 08, 2013 | Last modified Saturday, April 27, 2013

A general model of human mate choice in which agents are localized in space, interact with close neighbors, and tend to range either near or far. At the individual level, our model uses two oft-used but incompletely understood decision rules: one based on preferences for similar partners, the other for maximally attractive partners.

This is the R code of the mathematical model that includes the decision making formulations for artificial agents. This code corresponds to equations 1-70 given in the paper “A Mathematical Model of The Beer Game”.

A Model of Social and Cognitive Coherence

Bruce Edmonds | Published Saturday, July 09, 2016 | Last modified Saturday, July 09, 2016

This is a model of coherency based belief within a dynamic network of individuals. Described in an invited talk on workshop on Coherence, Berlin, 9th July 2016.

A spatial model of resource-consumer dynamics

Arend Ligtenberg Guus Ten Broeke George Ak Van Voorn Jaap Molenaar | Published Wednesday, January 11, 2017 | Last modified Thursday, September 17, 2020

The model simulates agents in a spatial environment competing for a common resource that grows on patches. The resource is converted to energy, which is needed for performing actions and for surviving.

A Toy Model for the Abilene Paradox

Victor Sahin | Published Monday, June 17, 2019 | Last modified Sunday, July 14, 2019

This version adds a Maslowian entropy to each agent decision based on Kendrick et. al. Rudimentary implementation assumes agents with lower scores are more likely to make decisions autonomously rather than sociotropically.

This is the code for a simulation model of the radicalisation process based on the IVEE theoretical framework.

In this agent-based model, agents decide to adopt a new product according to a utility function that depends on two kinds of social influences. First, there is a local influence exerted on an agent by her closest neighbors that have already adopted, and also by herself if she feels the product suits her personal needs. Second, there is a global influence which leads agents to adopt when they become aware of emerging trends happening in the system. For this, we endow agents with a reflexive capacity that allows them to recognize a trend, even if they can not perceive a significant change in their neighborhood.

Results reveal the appearance of slowdown periods along the adoption rate curve, in contrast with the classic stylized bell-shaped behavior. Results also show that network structure plays an important role in the effect of reflexivity: while some structures (e.g., scale-free networks) may amplify it, others (e.g., small-world structure) weaken such an effect.

Displaying 10 of 1116 results for "J A Cuesta" clear search

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