Computational Model Library

Displaying 10 of 1127 results for "Oto Hudec" clear search

This model is based on Joshua Epstein’s (2001) model on development of thoughtless conformity in an artificial society of agents.

Multi-level model of attitudinal dynamics

Ingo Wolf | Published Wednesday, April 06, 2016 | Last modified Wednesday, May 04, 2016

A model of attitudinal dynamics based on the cognitive mechanism of emotional coherence. The code is written in Java. For initialization an additional dataset is required.

Peer reviewed Ants Digging Networks

Elske van der Vaart | Published Friday, September 14, 2018

This is a NetLogo version of Buhl et al.’s (2005) model of self-organised digging activity in ant colonies. It was built for a master’s course on self-organisation and its intended use is still educational. The ants’ behavior can easily be changed by toggling switches on the interface, or, for more advanced students, there is R code included allowing the model to be run and analysed through RNetLogo.

We establish a double-layer network for China’s financial system, consisting of an interbank lending network and a cross-shareholding network. The loss of diffusion in an interbank lending channel independently, a cross-shareholding channel independently and a double-layer contagion channel after one of the financial institutions goes bankrupt with an initial shock are simulated to explore the nonlinear evolution mechanism of financial risk and impact factors of financial systemic risk in China.

Bayesian Updating Opinion Shared Uncertainty Model.

Johnathan Adams | Published Monday, November 16, 2020 | Last modified Friday, May 14, 2021

This is an opinion dynamics model which extends the model found in (Martins 2009). The previous model had an unshared uncertainty assumption in agent-to-agent interaction this model relaxes that assumption. The model only supports a fully connect network where every agent has an equal likelihood of interacting with every other agent at any given time step. The model is highly modular so different social network paradigm can easier be implemented.

This model is supporting the serious game RÁC (“waste” in Vietnamese), dedicated to foster discussion about solid waste management in a Vietnamese commune in the Bắc Hưng Hải irrigation system.
The model is replicating waste circulation and environmental impact in four fictive villages. During the game, the players take actions and see how their decisions have an impact on the model.
This model was implemented using the GAMA platform, using gaml language.

Adoption of conservation practices

Irem Daloglu | Published Monday, October 21, 2013

This model is designed to investigate the impact of alternative policy approaches and changing land tenure dynamics on farmer adoption of conservation practices intended to increase the water quality.

An agent-based microsimulation of insecticide-treated net (ITN) distribution and adoption in Kenya (2003–2024), integrating the Theory of Planned Behaviour, Rogers diffusion, Weibull net decay, and a GPS-based two-layer social network. 8,561 household agents calibrated via Approximate Bayesian Computation to six DHS/MIS survey waves, achieving 2.42 pp mean absolute error on Kenya-level ownership. The analysis chain supports mechanism counterfactuals and policy experiments on equity outcomes of ITN distribution strategies.

Our aim is to show effects of group living when only low-level cognition is assumed, such as pattern recognition needed for normal functioning, without assuming individuals have knowledge about others around them or warn them actively.
The model is of a group of vigilant foragers staying within a patch, under attack by a predator. The foragers use attentional scanning for predator detection, and flee after detection. This fleeing action constitutes a visual cue to danger, and can be received non-attentionally by others if it occurs within their limited visual field. The focus of this model is on the effectiveness of this non-attentional visual information reception.
A blind angle obstructing cue reception caused by behaviour can exist in front, morphology causes a blind angle in the back. These limitations are represented by two visual field shapes. The scan for predators is all-around, with distance-dependent detection; reception of flight cues is limited by visual field shape.
Initial parameters for instance: group sizes, movement, vision characteristics for predator detection and for cue reception. Captures (failure), number of times the information reached all individuals at the same time (All-fled, success), and several other effects of the visual settings are recorded.

This model simulates the motion picture industry and tests how social influences affect market shares. It is empirically validated at the micro level by a cross-cultural survey.

Displaying 10 of 1127 results for "Oto Hudec" clear search

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