Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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This model includes an innovation search environment. Agents search and can share their findings. It’s implemented in Netlogo-Hubnet & a parallel Netlogo model. This allows for validation of search strategies against experimental findings.
RAGE models a stylized common property grazing system. Agents follow a certain behavioral type. The model allows analyzing how household behavior with respect to a social norm on pasture resting affects long-term social-ecological system dynamics.
The model simulates interaction between internal physiological factors (e.g. energy balance) and external social factors (e.g. competition level) underlying feeding and social interaction behaviour of commercially group-housed pigs.
This model aims to investigate how different type of learning (social system) and disturbance specific attributes (ecological system) influence adoption of treatment strategies to treat the effects of ecological disturbances.
MOOvPOPsurveillance was developed as a tool for wildlife agencies to guide collection and analysis of disease surveillance data that relies on non-probabilistic methods like harvest-based sampling.
The purpose of this model is to better understand the dynamics of a multihost pathogen in two host system comprising of high densities of domestic hosts and sympatric wildlife hosts susceptible to the pathogen.
This is a simulation model of an intelligent agent that has the objective to learn sustainable management of a renewable resource, such as a fish stock.
The original Ache model is used to explore different distributions of resources on the landscape and it’s effect on optimal strategies of the camps on hunting and camp movement.
This model builds on another model in this library (“diffusion of culture”).
a computer-based role-playing game simulating the interactions between farming activities, livestock herding and wildlife in a virtual landscape reproducing local socioecological dynamics at the periphery of Hwange National Park (Zimbabwe).
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