Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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This model extends the original Artifical Anasazi (AA) model to include individual agents, who vary in age and sex, and are aggregated into households. This allows more realistic simulations of population dynamics within the Long House Valley of Arizona from AD 800 to 1350 than are possible in the original model. The parts of this model that are directly derived from the AA model are based on Janssen’s 1999 Netlogo implementation of the model; the code for all extensions and adaptations in the model described here (the Artificial Long House Valley (ALHV) model) have been written by the authors. The AA model included only ideal and homogeneous “individuals” who do not participate in the population processes (e.g., birth and death)–these processes were assumed to act on entire households only. The ALHV model incorporates actual individual agents and all demographic processes affect these individuals. Individuals are aggregated into households that participate in annual agricultural and demographic cycles. Thus, the ALHV model is a combination of individual processes (birth and death) and household-level processes (e.g., finding suitable agriculture plots).
As is the case for the AA model, the ALHV model makes use of detailed archaeological and paleoenvironmental data from the Long House Valley and the adjacent areas in Arizona. It also uses the same methods as the original model (from Janssen’s Netlogo implementation) to estimate annual maize productivity of various agricultural zones within the valley. These estimates are used to determine suitable locations for households and farms during each year of the simulation.
How do bots influence beliefs on social media? Why do beliefs propagated by social bots spread far and wide, yet does their direct influence appear to be limited?
This model extends Axelrod’s model for the dissemination of culture (1997), with a social bot agent–an agent who only sends information and cannot be influenced themselves. The basic network is a ring network with N agents connected to k nearest neighbors. The agents have a cultural profile with F features and Q traits per feature. When two agents interact, the sending agent sends the trait of a randomly chosen feature to the receiving agent, who adopts this trait with a probability equal to their similarity. To this network, we add a bot agents who is given a unique trait on the first feature and is connected to a proportion of the agents in the model equal to ‘bot-connectedness’. At each timestep, the bot is chosen to spread one of its traits to its neighbors with a probility equal to ‘bot-activity’.
The main finding in this model is that, generally, bot activity and bot connectedness are both negatively related to the success of the bot in spreading its unique message, in equilibrium. The mechanism is that very active and well connected bots quickly influence their direct contacts, who then grow too dissimilar from the bot’s indirect contacts to quickly, preventing indirect influence. A less active and less connected bot leaves more space for indirect influence to occur, and is therefore more successful in the long run.
The natural selection of foresight, an accuracy at assess the environment, under degrees of environmental heterogeneity. The model is designed to connect local scale mobility, from foraging, with the global scale phenomenon of population dispersal.
This is an agent-based model of peer review built on the following three entities: papers, scientists and conferences. The model has been implemented on a BDI platform (Jason) that allows to perform both parameter and mechanism exploration.
Implementation of Milbrath’s (1965) model of political participation. Individual participation is determined by stimuli from the political environment, interpersonal interaction, as well as individual characteristics.
The model generates disaggregated traffic flows of pedestrians, simulating their daily mobility behaviour represented as probabilistic rules. Various parameters of physical infrastructure and travel behaviour can be altered and tested. This allows predicting potential shifts in traffic dynamics in a simulated setting. Moreover, assumptions in decision-making processes are general for mid-sized cities and can be applied to similar areas.
Together with the model files, there is the ODD protocol with the detailed description of model’s structure. Check the associated publication for results and evaluation of the model.
Installation
Download GAMA-platform (GAMA1.8.2 with JDK version) from https://gama-platform.github.io/. The platform requires a minimum of 4 GB of RAM.
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The SAFIRe model (Simulation of Agents for Fertility, Integrated Energy, Food Security, and Reforestation) is an agent-based model co-developed with rural communities in Senegal’s Groundnut Basin. Its purpose is to explore how local farming and pastoral practices affect the regeneration of Faidherbia albida trees, which are essential for maintaining soil fertility and supporting food security through improved millet production. The model supports collective reflection on how different social and ecological factors interact, particularly around firewood demand, livestock pressure, and agricultural intensification.
The model simulates a 100-hectare agricultural landscape where agents (farmers, shepherds, woodcutters, and supervisors) interact with trees, land parcels, and each other. It incorporates seasonality, crop rotation, tree growth and cutting, livestock feeding behaviors, and farmers’ engagement in sapling protection through Assisted Natural Regeneration (ANR). Two types of surveillance strategies are compared: community-led monitoring and delegated surveillance by forestry authorities. Farmer engagement evolves over time based on peer influence, meeting participation, and the success of visible tree regeneration efforts.
SAFIRe integrates participatory modeling (ComMod and ComExp) and a backcasting approach (ACARDI) to co-produce scenarios rooted in local aspirations. It was explored using the OpenMole platform, allowing stakeholders to test a wide range of future trajectories and analyze the sensitivity of key parameters (e.g., discussion frequency, time in fields). The model’s outcomes not only revealed unexpected insights—such as the hidden role of farmers in tree loss—but also led to real-world actions, including community nursery creation and behavioral shifts toward tree care. SAFIRe illustrates how agent-based modeling can become a tool for social learning and collective action in socio-ecological systems.
A general model of human mate choice in which agents are localized in space, interact with close neighbors, and tend to range either near or far. At the individual level, our model uses two oft-used but incompletely understood decision rules: one based on preferences for similar partners, the other for maximally attractive partners.
The computer model simulates the development of a social network (i.e. formation of friendships and cliques), the (dyadic) interactions between pupils and the development of similarities and differences in their behavioral profiles.
Evolution of Sex is a NetLogo model that illustrates the advantages and disadvantages of sexual and asexual reproductive strategies. It seeks to demonstrate the answer to the question “Why do we have sex?”
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